Author: 0x83f9192d59b393c8789b55d446e5d4a77075c820
Update Status: On Time
Project Health: On Track
Introduction
Thank you all for trusting us again. We’re pleased to continue this fantastic work and set the base two pure open-source alternatives for Decentraland.
Welcome to the first grant update. This team has the primary goal of developing an explorer version using two different technologies:
- Bevy targeting to Desktop: featuring experimental and developer features to enhance the creator’s possibilities
- Godot targeting to Mobile and VR: pointing to have a reliable and production-ready explorer.
Highlights
We are still updating the same project tracking here: DAO Explorers · GitHub
Bevy (Desktop)
The distant rendering tests are being done in this explorer, you can check for some videos in this update coment. This is work in progress, and it’s in its final stage.
A bunch of fixes were released recently, you can download the latest version to test it:
- fix crash with unclosed text delimiters (<)
- fix gltf collider name case sensitivity
- fix blocking io threads cause failures on low-core systems
- fix crash on nan-values in ui nodes
- fix lag spikes from audio with insane start times
- fix crash from nft despawning during creation
- fix crash from combo-box despawning during activation
Godot: Mobile and VR
The improved sign-in is ready, we are still making some tests but the changes are already merged to main
and with a bunch of fixes more:
- feat: add webview and custom chrome/firefox/etc for android and webkit for ios tabs for signing-in
- feat: loading only when you pass to another scene (default=true)
- hotfix: pointer events not working (regression)
- fix: animator, player transform, audio source out of the scene and TextShape align
- refactor: bump gdext to previous version of setting MSRV 1.78
- bump to Godot 4.3
- feat: add network inspector UI
- fix: avatar rendering and scene crashes doesn’t kill the scene anymore
Adaptation Layer
We’ve merged the changes made by the previous SDK team. Most of the functionalities are working, and the UI and 3D work fine. As a test, we could mine some meteors in Wondermine, and the GolfCraft scenes are just loading fine.
Improved Desktop UI (Scene)
The team is working in a proof-of-concept to build the UI with the current SDK7 runtime for the explorer. At the moment:
- Mocked UI Screens to replace explorer client’s UI. They still need to be connected with the explorer API.
- Loading and Login screens.
- Main HUD without Map.
- Menu navigation
- First approach of Slider, Buttons and Dropdown styled components (WIP)
- Avatar Profile structure (WIP)
Asset pipeline process
We started diagramming the pipeline to preprocess content assets as a second layer. This layer will improve loading time, memory consumption, and performance, especially for low-end platforms. It will also be used for distant rendering.
Catalyst endpoints collaboration
We are researching an improvement for the catalyst by caching scene entities: feat: set fixed cache for active scenes and add all scenes getter by leanmendoza · Pull Request #1829 · decentraland/catalyst · GitHub.
Profile image generation
We keep collaborating with Foundation to have a profile images generator: GitHub - decentraland/profile-images: Service to generate and profile images of avatars
Blockers
We raised a post in the forum to concern about the non-collaborative approach that the Foundation took for some of the new client systems: Report on Recent Changes in the New Foundation Client and Their Impact
We know they hold the Decentraland IP (Terms of Use), but one of the core well-diffused values has been the openness to the community.
We also ask them to work in a staging
branch to test their concepts there before lighting them and to have clear playgrounds so the community can participate.
Next steps
We will be working on:
- Finish the first iteration for the distant rendering and release the change in Bevy Explorer
- Explorer Scene UI for Bevy Explorer
- Finish the first iteration for the asset pipeline preprocess for both Explorers
- Finish the asset optimized loading in Godot Explorer
- Store implications in Godot Explorer
Additional notes and links
- Join us on our Discord server: Decentraland DAO Explorers
- Public home page to get links: https://dclexplorer.com/
- Public roadmap: DAO Explorers · GitHub
- Godot project: GitHub - decentraland/godot-explorer
- Bevy project: GitHub - decentraland/bevy-explorer
- X Account: x.com