by 0x9b3ae2dd9eaad174cf5700420d4861a5a73a2d2a (MetaGamiMall)
Linked Pre-Proposal
Call for a Decentraland Incentive system.
Summary
In the last proposal, we’ve built an initial consensus that ‘Decentraland needs an incentive system’. Meanwhile, we saw multiple feedback and concerns. In this draft proposal, we will provide more details and, hopefully, build more consensus.
Abstract
Before diving into the details, it’s important to clarify that the incentive system is not about “paying users to play.” Instead, it’s a method to reward active users (Players, Creators, Voters) and serve as a tool for onboarding new users. People accept significant spending on marketing, PR, and events, as well as rewards for game jams or contests. The same standard should be apply to this incentive system.Tthis system is simply a more effective form of marketing that encourages user engagement with Decentralnd, rather than requiring them to learn new rules for each event and risk losing interest. Please keep your minds open while reading below if possible.
This proposal will clarify the motivation of this incentives system and bring more details for discussion with the Decentraland DAO community.
Motivation
Primary Goal:
Establish a long-term incentive system aimed at attracting and retaining users (Players, Creators, and Voters), starting with those who have left DCL due to a lack of incentives.
Stretch Goal:
Generate revenue for the DAO through three main avenues:
- Encourage more DCL Name minting through the incentive system (see below for details).
- Increase traffic to boost activity in wearable and Land trading, thereby generating additional revenue for the DAO.
- Raise investor confidence and interest to maintain or increase the price of MANA, enhancing the DAO’s value in terms of USD.
Specification
System Validation Period:
A six-month period is necessary to evaluate the system’s effectiveness. Why six months?
A. Time is needed to develop the related technical infrastructure and conduct basic promotion as a kickstarter.
B. The effectiveness of this system also correlates with the macro environment of the crypto industry. The results will differ depending on whether the prevailing sentiment is “Crypto is a revolution” or “Crypto is a scam.” Therefore, a six-month period should be sufficient to test the system under various market sentiments.
Incentive System Allocation:
We propose allocating 5% of the monthly vesting fund to the system. (About 92,500 MANA per month)This is a reasonable amount that won’t overly burden the DAO but will still provide meaningful incentives. The DAO can adjust this percentage through future proposals.
Roles and Incentive Allocation:
Users should be divided into two groups with the following incentive distribution (from that 5% total incentive allocation from DAO monthly vesting funds):
A. DAO Voters - 25%
B. Product Users (Players, Creators, Referrals) - 75%
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The rationale is that since this is a DAO proposal, voters must be incentivized to ensure the sustainability of the scheme. At the same time, the majority of rewards should go to users who contribute to the product experience, balancing interests between voters and users.
Incentive Distribution:
A points system that asses users’ contributions and two rewards pools will be used: one for DAO voters and one for Product Users.
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For DAO voters, each VP used grants 1 point. At month-end, rewards are distributed based on the voter’s points relative to the total points accumulated. For example,with 23,125MANA allocated to voters, a voter who earns 10,000 points out of a total of 1,000,000 points would receive 1% of 23,125 MANA, which will be 231.25 MANA.
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For Product Users, points can be earned as follows:
- Players: 1 point for every 60 minutes of a non-AFK playtime (with a DCL name required).
- Creators: 1 point for every 60 minutes a non-AFK player (with a DCL name required) spends in their scene.
- Referrers: You will get 10% of the points points back from your invitees in the future.
Rewards are then distributed based on the user’s points relative to the total points accumulated that month. In order to let people to be able to understand better of this system, the Points System of Nifty Island is a good reference, the difference here is Nifty Island only have one rewards pool, and they don’t have the role of voters. In our case, we will make voter points in a separate section, and the rationale was described in the above section. Ideally, there will be a dedicate page in the Decentraland DAO official page (which need the approval of DAO Governace squad.) Or it can be developed in an independent website.
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Anti-Exploitation Measures:
- DAO Voters: Multiple proposals created to farm points can be countered by other voters, maintaining a healthy environment.
- Players and Creators: Requiring a player to play non-AFK with at least one DCL name to earn or contribute points increases the cost of exploitation.
- Referrers: As long as the players and creators cannot exploit the system, then it is not possible for referrers to exploit the system.
- Moderation: A dedicated team will supervise the process in case there are systematic bugs within the system
Conclusion
In Future:
- Traders might be included in the Product Users list if the DAO deems it necessary.
- The system will be monitored and adjusted based on community feedback and real-world results.
The above outlines the motivation and structure of the incentive system, helping people to visualize what the system might look like. However, it’s important to clarify that these details are not finalized and will be revised again after this poll is completed.
Next Steps:
If this poll passes, we will refine the incentive system plan and discuss the execution details, including the technical solution, team, and budget.