Author: 0x83f9192d59b393c8789b55d446e5d4a77075c820
Update Status: On Time
Project Health: On Track
Introduction
Welcome to the last grant update. This team has the primary goal of developing an explorer version using two different technologies:
- Bevy targeting to Desktop: featuring experimental and developer features to enhance the creator’s possibilities
- Godot targeting to Mobile and VR: pointing to have a reliable and production-ready explorer.
Highlights
Bevy (Desktop)
Since the last report, we’ve finished the friend system implementation that is lacking of a beauty UI, it’s completely functional. On the other hand, we’ve started to polish the bump to latest Bevy version and several bug fixing of current functionalities.
Godot: Mobile and VR
Since the last report, we’ve completed the migration to Godot 4.3 and GDExt 0.1.3 but without iOS support. We’ve also started building the tools for scene image generation and focused on the improvements in the Sign-In flow on VR and Mobile.
Blockers
Godot
We’ve immersed in a rabbit hole around a V8 issue, the engine we use for running JavaScript code. We decided to keep developing in Godot 4.2 while we find a fix for iOS.
Next steps
Godot
Given the time we dedicated to bumping godot, we decided to move the In-World UI and larger number of avatar optimization to next proposal and finalize the sign-in flow.
Additional notes and links
- Join us on our Discord server: Decentraland DAO Explorers
- Public home page to get links: https://dclexplorer.com/
- Public roadmap: DAO Explorers · GitHub
- Godot project: GitHub - decentraland/godot-explorer
- Bevy project: GitHub - decentraland/bevy-explorer
- X Account: x.com