Hi @Sango! Thank you for looking a this so quickly.
Removed “Hat” from Replaces
And added Hair to the Hide list.
Would users be able to use their different Hairs at all? We try to make the hats wider so they can use some of the Hairs, even if they poke out a bit in fun ways.
We’d like to keep the strap as part of the wearable.
The strap at the back has a depth to it. I designed it to accommodate most hair styles. For shorter styles and those closer to the avatar’s head the strap appears to be over it with no hair passing through and poking out. If it passes through, I think it gives the appearance of hair naturally interacting with such a strap.
I used to work construction and have worn hard hats. The strap is intended to fit close to the scalp to provide the most protection. Stylistically, the strap being larger than the scalp is what accommodates some of the hair styles.
As @reinasalti stated, we like that a user gets to choose what hair style they want to wear with the hard hat. Hiding the hair would limit them to either no hair or whatever hair style we decide to include in the GLB. The option the way it is now gives the user the most freedom.
Hi, ive just been through all the hair styles and its around 25/34 that clip with the current helmet model Could you please adjust it to reduce the clipping?
I will increase the size of the hard hat. Are you expecting no clipping at all for all of the hairstyles? Is there a number of or a majority of hairstyles that must have no clipping that will be satisfactory for accepting the collection?
Acceptable - no clipping of the helmet or poking out the back of the strap.
Problematic - random bits poking through the hard hat, excessive clipping of the strap, major elements poking through the hat that looks ugly as all get out.
Strap Clipping - Clipping of hair mesh through the strap in places but nothing extraneous
Stylish Clipping - Main parts of the hair mesh that poke through the hard hat but look cute or stylish.
Here’s the breakdown in the Blender Outliner:
And here’s an expanded view, showing each individual hair mesh:
As you can see, there are many “duplicates” with no noticeable difference between the mesh with an F or an M preceding the name. I wasn’t sure for the reasoning behind this so I viewed all of the meshes out of an abundance of caution.
If you accept the hairstyle meshes I have classified as Acceptable, Strap Clipping, and Stylish Clipping, that comes to a total of 48 of the 58 meshes in the DCL Wearables Google Drive. That’s nearly 83% of all the hairstyles. If you don’t accept the 8 “Stylish Clipping” meshes, the remaining 40 meshes is 68.96% of all hairstyle meshes.
I enlarged the hard hat as you requested. I made the black strap in back thicker. I turned on all 30 meshes that I placed in the “Acceptable” collection:
Here are the 8 meshes I placed in the “Stylish Clipping” collection:
Punk
@Sango I have updated the “saltï Hat by AwedJob” GLB and tested out all 66 hairstyles in Builder and in-world. One thing I noticed is that the hairstyle meshes are not the same in both Builder and in-world.
ah okay thats interesting, i will report that back to the devs regarding the different hairs in world and in editor, sorry for the confusion this has caused.
I will take a look through them all in world and approve if thats the case. thanks