Sorry for the delay, we had a launch of a client last two weeks, and we were all too busy…
I copy a text from our designers… with all the work did…
Steps taken in the creation process
- At the beginning:
We downloaded the avatar from Decentraland’s Google Drive folder.
To make the garments I selected in the avatar the faces where they would be. I scaled the selection larger and from there made some adjustments as needed.
For the t-shirt, I put the logos in with the UV editor and adjusted it so they didn’t look warped.
For the hair I did the same thing that I did initially with the shirt. I selected the faces I needed and scaled them up making them bigger. Then in Sculpt Mode I increased the volume in the areas I needed to get the shape.
Finally I only joined the garments to the skeleton.
- After seeing the weight problems…. I did everything you recommended (reweighting);
I removed the Armature modifier from each piece and also the Vertex Groups from each one and parented the parts to the skeleton with Automatic Weights. And I checked on the Weight Painting that everything was in blue.
Also there were some parts of the shirt that were breaking, to fix this I merged the vertices by distance.
I also had to increase the volume of the hair so that it does not collide with the head.
And finally in the DCL viewer everything looks right … Configuring it as a torso(upper body) and leaving in hidden hair and legs …, and not as a full body, which is how we initially loaded it…
But in the game…. It appears broken, as if there is a plane that crosses the avatar… you think what could be causing the failure? We didn’t want to bother you until we did the whole project review, but we didn’t find out what it might be…
Could it be that as in the logos we have activated light emissions, whatever is not working well and distorts the rest of the structure?
Thank you very much for your help
In the builder all is ok, it would help if we sent you the blend file so you could look if you see the project failure directly… we no longer know where to look… we are very sorry…
CEO - Universelle -