Hi @TrendsCrafters I’ve just taken a peep and it is a very cool concept however there are quite drastic weighting issues with the back legs in particular. If you are able to improve how they deform with the different animations I’ll be able to re-review for you! Thank you kindly
Thanks for your response. I’ve spent many, many hours over several weeks playing with the weighting of the back legs. With the tools we currently have, it’s easy for extra limbs to be either totally out of control or dead-looking and inanimate. I thought this iteration was an acceptable medium, but maybe because I’ve been looking at those extremes play out for so many hours
I’m happy to try spending more time on them to make them perfect, but could you let me know which particular animations or movements deform in a way that doesn’t pass muster? Or the ways in which the deformations are too drastic.
Thanks! I’d love to see these things running around DCL!