Collection 'AnyMagik RP2EG | Knights Suits' created by Anymagik is ready for review!

AnyMagik RP2EG | Knights Suits

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Wearables

Irridyan Armor [Lvl. 4]

Irridyan Armor [Lvl. 4]

Knight Pants [Lvl. 2]

Knight Armor [Lvl. 2]

Knight Armor [Lvl. 1]

Knight Pants [Lvl. 1]

Ancient Irridyan Boots [Lvl. 5]

Ancient Irridyan Pants [Lvl. 5]

Ancient Irridyan Armor [Lvl. 5]

Irridyan Armored Boots [Lvl. 4]

Irridyan Armored Pants [Lvl. 4]

Knight Armored Magik [Lvl. 3]

Knight Armored Pants [Lvl. 3]

Knight Armored Boots [Lvl. 3]

Knight Boots [Lvl. 2]

Knight Boots [Lvl. 1]

Ancient Irridyan Boots [Lvl. 5]

Ancient Irridyan Pants [Lvl. 5]

Ancient Irridyan Armor [Lvl. 5]

Irridyan Armored Pants [Lvl. 4]

Irridyan Armored Boots [Lvl. 4]

Knight Boots [Lvl. 1]

Knight Armored Pants [Lvl. 3]

Knight Armored Magik [Lvl. 3]

Knight Pants [Lvl. 2]

Knight Armor [Lvl. 2]

Knight Armored Boots [Lvl. 3]

Knight Boots [Lvl. 2]

Knight Pants [Lvl. 1]

Knight Armor [Lvl. 1]

5 Likes

Hi! I will check collection as promised to @michi

3 Likes

The collection has been assigned to theankou

1 Like

Damn these look sick :heart:

2 Likes

Female Wearables:
Irridyan
Armor Level 5:

Armor Level 4:

Pants Level 5:

  • border of pants should be connected to border of standard body
  • bottom part needs to be adjusted

Pants Level 4:

  • same as for level 5

Shoes Level 5:

  • border vertices should be connected to border vertices of standard legs to have smooth and seamless transition between parts

Shoes Level 4:

  • same as for level 5

I’ll post update for Knight Armor as separate message

Knight:
Armor Level 1:

Armor Level 2:

Armor Level 3:

Pants Level 1:

Pants Level 2:

  • same as level 1

Pants Level 3:

  • same as level 1

Shoes Level 1:

  • border vertices should be connected with standard legs for seamless transition
    image

Shoes Level 2:

  • same as level 1

Shoes Level 3:

  • same as level 1

Male Wearables:
Knight:

Armor Level 1:

  • Almost all good, skirt overlaps with legs on fist pump animation (weights should be assigned to 1 to hip bone)
  • skirt in-game will be visible only from one side, add some thickness or close hole please
    image

Armor Level 2:

Armor Level 3:

Pants Level 1:

  • top border vertices should be connected with standard body bottom vertices for seamless transition
  • same issue for legs bottom vertices
    image

Pants Level 2:

  • same issue as level 1

Pants Level 3:

  • same issue as level 1

Shoes Level 3, 2, 1:

  • same issue as on female shoes

Male Irridyan:

Armor Level 5:

Armor Level 4:

Pants level 5:

Pants level 4:

  • same issue as on knight pants
  • borders should be connected for seamless transition

Shoes Level 5:

Shoes Level 4:

  • same issue as on knight shoes

All triangle limits should be followed, there are several pieces of wearables that have triangle amount much higher than 1500, limit is 1500 triangles

2 Likes

very cool wearables,…

1 Like

Make sure to be taking a look at our live stream on Friday June 3rd at 2:30PM (UTC +2) to assist on the bugs fixing of the Villager’s suits wearables! :slight_smile:

1 Like

Hey @theankou ! :slight_smile:

The Female Knight Lvl. 5 is fixed, moving on the next one :wink:

1 Like

The Female Pants Lvl. 5 are also fixed now @theankou :slight_smile:

1 Like

Hi! let me know when all listed issues will be fixed, thank you!

For the pants i just connected the borders to 1 on hip bone but we cannot put them on the standart upper body part as they are made to fit the tops too otherwise the tops will be looking like the player has a big hip part and we don’t want that @theankou

Hi! thank you for update, let me know when all listed issues will be fixed, then i will take a look :slight_smile: what about pants, is ok, just do maximum as possible to reduce issues. After upadte, when i will check collection i will let you know if there will be something wrong with them or not

1 Like

Hello @theankou i’ve fixed all of them, maybe the shoes are left to do but the overall is fixed i do think :slight_smile:

Again don’t approve it now please, just tell me if they are okay for approbation :wink:

Thank you :smiley:

1 Like

female:

marked area needs to be weight painted to 1 to hip bone, and corner vertices should be snapped to cornver vertices of standard body (that way you will have perfect connection between parts, without anys eams)

Issue happens on all pants.

Holes needs to be closed


Vertices in marked area needs to be welded 0.001 (on run animation there is a hole between belt and skirt)

This one is broken

Overlap with standard legs \ pants
image


Slight overlap on all shoes, needs to be fixed
image

male

Holes needs to be closed


Vertices in marked area needs to be welded 0.001 (on run animation there is a hole between belt and skirt)

Overlap with legs

Holes

Overlap with legs (happens on run animation too)

Overlap with legs too

marked area needs to be weight painted to 1 to hip bone, and corner vertices should be snapped to cornver vertices of standard body (that way you will have perfect connection between parts, without anys eams)

Connection with shoes needs to be changed and be more accurate (all pants)

Snap vertices (happens on all shoes)

Holes and vertices issue (happens on all shoes)
image

Hello @theankou , thank you for reviewing it again…

For that : Connection with shoes needs to be changed and be more accurate (all pants)

  • It’s meant to be like this as our shoes will fit with the ankles the other collections we have and we cannot change it, i don’t think it’s an issue here but we will fix the clipping on them as we see a little bit they have on the default shoes.

For that : marked area needs to be weight painted to 1 to hip bone, and corner vertices should be snapped to cornver vertices of standard body (that way you will have perfect connection between parts, without anys eams)

  • Actually nope because if we snap it to the upperbody, it will clip out the upper body we made specially for these suits, what we can do is reduce it a little bit and following the default upperbody vertices but we will not snap it.

For this : Vertices in marked area needs to be welded 0.001 (on run animation there is a hole between belt and skirt)

  • We don’t see any holes thought…

Otherwise we’ll fix all of the rest bug fixings and we’ll come back to you after that :wink:

You will need to fix all listed bugs, even the ones that you listed as non-important, sorry

Okay but why? Can you explain us the reason for that? Some of them are not actual bugs @theankou and you know that they cannot get fixed like that…

Everytime you tell us what to do and that is not possible and you don’t try to find a solution for that, i’ve seen yourself on other collections helping others but on all of our collections, you are only telling us what to do without any kind of help, this is strange from your side thought.

As you are saying and asking us to keep you in reviewing our collections, i’m asking you to do a little bit of an effort to try helping us too as finding solutions for our wearables to be the closest to what we are expecting to get it approved as we are thinking it can be, this is all part of an NFT and of a piece of art, you cannot tell a painter artist to change the sky to black if you don’t like it otherwise this is not art this is control…

I’m just asking you to find us solutions to publish them as we are expecting to publish them, we can rearrange some details but as you can see, some of them cannot be redone as it will again cost time & money and last time with the borders you made a mistake by telling us it was alright…

Thank you!