Once again having Unlimited VP does not resolve the issue of low governance participation.
The purpose of this incentive is to incrementally increase VP among participants. In fact, there is already an ample amount of VP in circulation. It appears that the council has not fully understood the underlying factors contributing to low governance participation, nor is the problem due to a lack of VP.
Crucial negative impacts to be considered for VP rewards:
1- Risk of Power Concentration:
Without limits, high earning participants (Whales) may accumulate excessive influence, potentially overshadowing the contributions of smaller members and leading to oligarchic control.
2- Gaming the System:
The pursuit of unlimited VP might encourage behavior focused on reward accumulation rather than genuine, constructive contributions, undermining the quality of participation.
3- Vote Buying and Collusion:
Unlimited VP may increase the risk of strategic alliances or collusion among high earning members, distorting governance outcomes and reducing democratic (Decentralized) balance.
4- Disadvantage for Early Investors
Early adopters who spent significant amount of funds on acquiring/purchasing Land, Mana, Select L1 Skins, and Names now face an uneven playing field. Newcomers can quickly amass comparable VP through active participation alone, undermining the value of early high risk investments.
Our Current VP Distribution
1 Land = 2000 VP
1 Name = 100 VP
1 Mana = 1 VP
L1 Wearable VP Collections:
- Community Contest
- DCL Launch
- Exclusive Masks
- Halloween 2019
- MCH Collection
- Xmas 2019
Mythic = 1000 VP
Legendary = 100 VP
Epic = 10 VP
Rare= 5 VP
Uncommon = 1 VP
Over the years, dcl team have made it extremely easy for anyone to participate in the DAO by providing multiple ways to attain VP. Therefore, I don’t believe we need to make VP unlimited, as what we have is more than sufficient for genuine participation.