[DAO:2c786d0] Should the DAO assign VP to Decentraland's Content Creators?

Congratulations for the wise words… :facepunch: This is a fact… people should start caring more about the Dao and see where our money and our interests are going !

I believe @yemel proposal is more like a framework as a whole and has a lot of unknowns and definitions to be made yet i.e. who would assign the VP to actors in the ecosystem that perform actions that are not curated or easily audited by code
This is something more tactical with a narrower scope and a simpler implementation path.
This proposal could be seen as a sub-proposal of Yemel’s one.

1 Like

Thanks nwiz! I personally think VP should be assigned based on value-addition to the project. Assets purchase is one way of adding value to DCL but investing time (and also some money) enters in the same category for me.

2 Likes

Something that concerns me is not the total amount of VP created but the distribution of it. Since you have done the numbers already, could you calculate the % distribution between creators/wallets?

can you give me an example of what you mean?

You have to hold NAMEs to have the VP, selling it would remove your VP, before the latest proposal on NAMEs was passed, that MANA was burnt so VP wouldn’t be inflated. With wearable submissions you wouldn’t be holding the wearables, you’d be selling them and receiving VP for the submission as well as the MANA VP from sales. Which the NAMEs minting funds will go to DAO to fund grants (which are supposed to be incentives for creators).

On L1s: because they are capped now and people would not be allowed to keep creating L1s and getting VP from them. (Also not all L1s got VP, only the 6 original lines)

For us to say, one would be loosing money ($150 USD per and that’s saying you made no sales at all) trying to game the system for VP this way. We would need to know how much VP would be assigned to submissions(150 USD per at time of submission, going from 1 MANA = 1 VP, MANA currently at $0.71 USD) + calculate average sales from creators, see how much VP that creates.

Do we intend to put a cap on how many submissions per creator will receive VP? Will past submissions be honored too?

This probably won’t be true by the time this prop passes, if it passes.

I got you, and you are right things should be done step by step, support!

Vote: YES

This is a creative way to help quantify the value that creators add to the Decentraland ecosystem.

They will be holding the smart contract for the wearable or emote. Whether or not there have been any sales, the collection being in the marketplace is proof of a contribution. Each new item available increases the value of Decentraland.

The initial investors of the ICO in 2017 were essential. None of this would have been possible but for their foresight and speculation that this would work. The holders of $MANA, LAND, and NAMES help stabilize DCL’s value. Wearables provide members with individual expression. Emotes literally give everyone something to do. The attention economy rewards platforms with experiences and a means of individuation. Can we all agree that wearables and emotes are assets to Decentraland? If so, ought we not have a valuation for the creation of those assets? I say yes and yes.

2 Likes

I got 1,445,786 MANA spent

very possible i did something wrong - how did you calculate it?

I used the fee paid (that I got via theGraph) instead of 150 MANA per collection

1 Like

@HPrivakos So then it would be roughly a 2.2% inflation rate? Could we introduce some kind of mechanic that if a collection doesn’t sell out after say 12 months then the VP is revoked? Some kind of checks and balances with it to avoid gamification or abuse.

@Sannin I don’t know many creators who create wearables to generate MANA to then hold that MANA. Most create as a means of revenue. Meaning that revenue gets cashed out eventually in most cases, or redistributed back into the economy via buying other wearables.

I think we can all agree that the community does not favor grant requests for wearable submissions. This means the only incentive creators get for publishing wearables is revenue. This is a great incentive, but for those who want to do more than just make money, it’s by far not enough incentive. With the current user base and even the user base over the last year, there isn’t a single creator that would be able to compete with a whale with their total sales. The highest total volume that I can find is ~80k MANA. That’s a fraction of the competing VP.

I feel that if we focus on structuring a checks and balances system, which all other VP-related areas lack now, we can avoid the imbalances we see today.

It might be possible, but if we need to implement all kind of different exceptions, then it might perhaps be wiser to just not give VP for wearables creators at all.
VP should remain simple.

2 Likes

@HPrivakos isn’t the VP system in the process of being fine-tuned though? With the VP voting threshold proposal, redistribution, etc. These all kind of fall under the same concept of checks and balances. I don’t think just because something takes effort or isn’t a quick decision shouldn’t be the reason we negate so many voices and just give up.

Should the DAO assign VP to Decentraland’s Content Creators?

This proposal is now in status: FINISHED.

Voting Results:

  • Yes 51% 983,823 VP (196 votes)
  • No 49% 977,838 VP (119 votes)
  • Invalid question/options 0% 0 VP (6 votes)

If we are only gaining 700K VP from this… how will that put any kind of dent on VP inequity? We should focus on ways to increase MANA holdings for our biggest contributors. VP holders have to hold their assets in order to keep their VP… we can’t use them for funding other projects or creating more assets. If you have MANA and choose not to hold it, cash it out, and pay bills, then you lose the VP. The value reward for wearable creators is you get paid, on top of that Decentraland has gone above and beyond to increase those earnings by putting on events, a partner’s registry, and highlighting wearable creations in a thousand other ways. I agree that wearable creators are vital, but I don’t support giving VP for creating wearables.

2 Likes

Obviously I’m way to late to vote on this. But if I could it would be 100% Yes. I can’t even understand why so many appose this idea. Creators Should Have incentive to create. And as of now it’s not there. Unless you make crazy sales. Which the majority of us don’t. Big Yes! My only real question is When VP?

Should the DAO assign VP to Decentraland’s Content Creators?

This proposal has been PASSED by a DAO Committee Member (0xbef99f5f55cf7cdb3a70998c57061b7e1386a9b0)

By signing and posting this message I’m linking my Decentraland DAO account 0x22b62684b043fb949b0d8924c596f70b39669026 with this Discourse forum account

Date: 2023-10-25T01:16:36.436Z
Signature: 0x2ca8adfaa61930378d57d9bfe374fe2f97e741859bdd58601742d9ce97888d901912d5e839fa60d33f45bf13ef041ad90ad1ac03491c8fd32b70e8a4f212cce21b