can you set hide facial hair on the horror head mask
There will be a discussion soon with curators about posed static arms like you have here so i will have to hold out on approving this collection till after then (this coming Tuesday) because as its set we cant accept such models but this may change after said meeting. I will also need to discuss the mini me and headless model with them too
We are working on reducing the triangle count on some of the wearables to the best of our ability.
Regarding the discussion about static arms, mini me and headless wearable,
We are working on a collection of ronins with a variety of poses, and the default DCL pose will not allow us to wield a blade, or pose in an interesting manner without making the arms static. I will also mention that the murasaki is missing an arm and thats a core part of the character design. Having a strict limit on static arms will negatively affect wearable diversity and creativity.
The “headless” and “mini me” are fun novelty wearables, I would like to hear a rational argument/reason as to why these can´t be accepted.
The “mini me” is skinned with static arms cause its not possible to skin it properly to the normal skeleton because of the big size difference. The skinning of the legs are also limited with the difference in proportions, but i think the end result is a very funny wearable, not supposed to be taken very seriously, and it works as intended.
I hope you will share our point of view in the discussion tomorrow,
The meeting just concluded and we can accept the headless, but we cannot accept the mini me or the upper body with static arms. The reason for this is that it will restrict item use in the future
If you could make amendments to address these issue that would be great
Hey
Thanks Sango, I appreciate the reason and that is definitely a valid point.
Would it be possible to let this pass for now and then update the skinning in the future when handheld item use is enabled? Its currently not possible to achieve the ronin pose (or the mini me character) if I skin the arms. Before item use is enabled, skinning the arms will be a downgrade and compromise on the design, but enabling handheld items and animation overrides in the future would fix this.
Hey @Sango
The “Headless” wearable does not work in-world for some reason. It did work when i tested in-world earlier, but for some reason nothing happens when you equip it now. It seems that the “hide head” does not work anymore.
its fine in the editor, but if you do an in world preview, it just hides the stuff i have on hidden, but it does not hide the head at all, so the wearable doesn’t work. It’s the same in the live game, I just tested it
Hey @Sango I removed Helmet from hide and that seems to have fixed the issue, at least it works when I’m testing in world on Goerli, I have pushed the changes, thanks!
hey @Lew i hope you are doing great. We have released a new client few months ago. It seems that the below 2 wearables dont load correctly in the client at the moment:
In order for this to be fixed, you would need to switch the Outline toggle in the Builder for these wearables to Off and push the changes.