Toshirt
Wearables
VR Skull
- Description: Old School VR
- Rarity: epic
- Category: upper_body
Link to editor
VR Skull
Hey!
Could you acknowledge, that you own rights for the art on the hoodie?
There is a gap here (true for BOTH representations:
A clipping issue here (true for BOTH representations:
It’d be good to also close this:
Cheers!
Hello AndreusAs#3991, how are you? 1 - I have not patented this art. I have the Photoshop file of her creation and many photos of her physical and silkscreen screens that I’ve been doing for a long time. I created this art! What documentation could I send to prove entitlement? 2 - About the gap in the clipping, does that in itself disapprove of my wearable? Can I update the file in the editor and upload a corrected one? Can I have any hope of release? Thanks for the help AndreusAs#3991
AndreusAs#399, I fixed the clippings!
link to photoshop art
Art in nft teia
https://www.instagram.com/p/BeYrwEAgA6p/?utm_source=ig_web_copy_link
Hi AndreusAs,
Fixed that bottom cover. I hadn’t even noticed her existence hahaha Thank you so much for the tips! All very valuable. It’s been an incredible learning experience! Thanks!
Hey, collection approved!
Thank you very much AndreusAs!!!
Hi AndreusAs, I have a problem, see if there is any way to fix it, since in your adjustment images I see that this texture error did not occur. I put it up for sale and sent one to my wallet, and look how it turned out. What am I doing wrong? Would there be a concert? Thanks for all the help! I’m learning and I’m sorry for the work
Hey!
It’s a problem, that is concerned with Blender material settings and UVs. Basically, you need to arrange all the parts of the wearable, that must not contain parts of the art inside the first UV Box. Take look at the screen. This is how it is now:
All the parts of the model should be “on” the texture, and if you want some parts of the model to be completely black - just resize them (even to be reeeeally small, like, 1 pixel, we’re not talking about texture details here) and arrange inside the box with texture on a black part of it.
Cheers!
As to why it happened after publication only - it seem to be a builder\testnet feature, that allows usage of certain material settings, that made it possible to make the wearable look like we saw it initially.
Thanks for the explanation AndreusAs. This is my first one and it’s been a great learning experience. A question. Is it possible to fix and replace this file? It will be a big surprise if so!
Hey, yep, it’s possible, just upload the new version, push the changes and tag me here for re-approval!
[AndreusAs#3991] Adjusted and sent for re approval! Hope everything is ok now!
Hey, collection re-approved!
Thank you very much AndreusAs!!!