Hi all! After publishing, I tried to update the glb file for the Icon #1 wearable, as well as the thumbnails for all three wearables - I’m not sure if that came through here. I didn’t have the option to add the female version for #1, so I’m not sure if I can’t add at this point.
Try going to the item itself, and clicking on the … next to the red edit button.
Should give you the option to upload the other version.
I don’t work for DCL, but in my experience, making edits on your end does update it on the committee’s end.
I appreciate the advice, thank you! Yeah, unfortunately I can’t find the option to “add female representation” where it was before I published on wearable #1. Luckily it looks like I successfully changed the thumbnail images. I didn’t change the two other wearables so they still have both male and female representation.
Yeah, sorry about that - I had documented my issue above if you can see the comments. I went to edit the thumbnails, and can no longer see the option to add the female representation for that wearable.
I’ll check again now in case it has changed, but not sure if you have any suggestions for troubleshooting.
Hey @Shibu ! Ohh ok - totally understand. I just found the screen and successfully added the female representation - sorry I didn’t find that sooner.
Hi Studionouveau, sorry for the delay in getting back to you. It looks like your collection has been approved, please advise if there are any issues with it. Thanks!
Hi again @Kat - everything is working fine as mentioned. One small thing I wanted to check - the “Icon #1 T-Shirt” thumbnail is more pixelated than the other two. I believe I used the same method to produce all three. Not sure if there is anything that comes to mind in terms of troubleshooting this.
Hey @studionouveau glad everything is working well. I’ve just had another look at the thumbnails and the Icon #1 tee has a higher res thumbnail than the rest - 1024x1024px as opposed to 256x256px. This should be making that thumbnail clearer instead of more pixelated. If the issue is still active it could be due to pixel resampling in DCL and/or OpenSea. Hope this helps!