Hi. All was edited, could you check it please?
Also, we have an additional avatar build from 1 wearable, could we upload it as 1 item?
Also, could we find out which are the limits of the polygons if the avatar is just 1 item?
Hello there, i purposely just created this account because i see some injustice here, regarding this curation system. I am not affiliated with them, nor a friend, i just want to give a comparison on how these limits are treated by this curation system. I saw Malloy’s Vogu helmet collection, and all his helmets are in the range of 3900-4000+ triangles, how come that was approved?, while this entry is being asked for helmet changes. Guidelines should apply to all, not just to specific creators or curators. If you break the rules, then break them for all, and leave space for kindness. I am following forum guidelines with this post, giving constructive criticism regarding this curation system idea, “not peoples”.
Hi Sango, thank you for reply.
From the beginning we plan this to be a robot head, so basically it doesn’t need any additional accessories for head. I hope you accept and understand our idea.
About second comment - we will edit it right away.
some clipping on the orange dangling parts when walking
There is also a gap between the torso skin and the orange top, this can be fixed by clicking both verts that are overlapping and pressing M in blender to merge them into one
Hi @Sango
We have done some changes from the request. Also we’ve changed the previous wearables to new ones as you can see and the robot wearables will be our next project.
Thank you for the support