The Gold Guy needs the Gold upper_body Are you submitting pants as well?
Not at this time, no. Just the jackets.
I’m a one-man studio and the submission fees limit how much I’m able to submit. If this collection does well, though, I’ll definitely consider it.
Thanks for your interest!
respect dm ill send you a gold chain to go along with your epic design
First the mushroom pets, now this … Beautiful Design!!! You can definitely tell that you spent a hot minute on these wearables … Love them
@FatherFin : Thank you for the kind words!
This collection was nearly a month in the making, packing and repacking uv’s to try to get as much resolution out of a pair of 512x png’s as I possibly could, and then baking and rebaking textures to get them to look the way I wanted.
I’m a little worried that I’m over the (unlisted in the FAQ) materials limit because I used both png’s to break up the jacket to provide more resolution.
And then the sparkly bits, they have to give a stronger emission than the jacket itself, so they needed yet another non-texture material.
I know I’m definitely pushing limits pretty hard here but I’m really hoping that someone somewhere likes the collection enough to allow it.
You and Tanggg are going to break my wallet with this mythic set. Much love and support. Praying that this set gets approved. #BabyDoll
Not me FF… these creations are 100% ArnjJoe!
But I’ll be right next to you breaking my wallet too for all three of these … LOVE!
Committee please approve - the DCL Babydolls neeeeeed these now!
Hello @arnj_joe !! From the looks of it this wearable is currently over the limits we allow on wearables. You currently have 4 Textures and are at 1800 tris which could be reduced a little! I feel that the partical systems you have used may be messing with the texture count. If you could reduce the wearables to have 2 textures other then the weable skin that would be perfect! Once this is done please @ me here and ill take another look!
Super next level and very inspiring. Keep up the amazing work! @arnj_joe
I think I’ve done it.
I’ve managed to use the glTF format instead of glb and link the one texture to two inputs, while demonstrably using only two textures. The builder doesn’t seem to read the tris and textures using this format, and I’m sure this one’s going to be a pain to check, so allow me to provide you with screenshots for your convenience!
You currently have 4 Textures
Each wearable is now a zipped glTF archive, male and female archives are identical file structure with differing textures. Note that each archive includes three total textures, one of which is the default skin. Also included are the required .gltf and .bin files:
…and are at 1800 tris which could be reduced a little!
All models are reduced to right at 1600 tris:
I’m going to bed feeling accomplished, I’ve been toying with this all night. Hopefully these changes are sufficient to receive approval?
Let me take another look:)
Hey @arnj_joe, (cc: @HirotoKai) How are you? These are looking good!
I checked the models in blender an it seems you have 4 materials.
Because male-01 and male-02 can use the same material i recommend you to merge those UVs together in the same texture and use just one material. Also noticed the texture is 320, please change the size to 256px or 512px and change the naming of the png file (right now it ends in ".png.png"and that may cause some unexpected issues).
![Screen Shot 2022-01-04 at 12.13.03|396x196](upload://mhylIVU@arnj_joe UpruR6fqIP2WmEfM.png)
noticed the texture is 320, please change the size to 256px or 512px
Whoops! This has been fixed. All textures are now resized to 512x512 px, and have been optimized.
change the naming of the png file
All textures, materials and models have now been renamed consistently.
I checked the models in blender an it seems you have 4 materials. Because male-01 and male-02 can use the same material i recommend you to merge those UVs together in the same texture and use just one material.
I have the default skin (which I believe is ignored), plus 3 materials. Two of those materials utilise the same texture, with different emissive values; one of them is much brighter.
Please note that
male-02 are two different materials, which use two different textures for a higher overall level of detail. The third material re-uses one of the textures, but at a much higher emissive strength.
Following the advice of the docs, the asset is exported as a split-
gltf so that the shared texture is not duplicated (link 2). This way, the limit on textures (max 2) is not exceeded. The docs do not specify a limit on materials, just the number of textures used.
As the third material is configured to re-use an existing texture, removing it would not reduce the texture count, and only result is saving ~30 lines of JSON. As the files are already highly optimized and < 0.5MB each, I hope this is not necessary.
Thanks for your time and consideration, guys.
Love this the texture looks so nice
@dogman and @DOCTORdripp
Thank you both for the kind words. I’ve been so absorbed in trying to get these wearables through the process that I neglected to respond to DrDripp, sorry about that dude!