Beta Puppy Night
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Wearables
Beta Puppy Latex Upper Suit
Description: A latex top suit for pups of the metaverse
Rarity: legendary
Category: upper_body
Link to editor
Beta Puppy Hood Mask
Description: Unleash your inner pup, submit to your alpha and get naughty!
Rarity: legendary
Category: helmet
Link to editor
Beta Puppy Latex Lower Suit
Description: Ooooph! Shiny latex legs for a naughty night, socks included!
Rarity: legendary
Category: lower_body
Link to editor
Malloy
December 19, 2021, 9:14pm
2
Hi @Kourtin if you can make the thumbnails less visually noisy we’re good to go!
kourtin
December 20, 2021, 6:24pm
3
Hey there Malloy! The thumbnails have been modified with an almost invisible paw for more product visibility and less visual noise in general. Thanks!
kourtin
December 20, 2021, 9:32pm
4
@Malloy Forgot to pin you sorry, first time!
Malloy
December 21, 2021, 12:20am
5
@kourtin Hi there,
So I noticed on the female representations the waist line wasn’t accommodating;
So you need to create a duplicate of your MALE representative and change the height/width of the waist line to make sure the female rep can be used with other wearables.
Let me know if you need some help, cheers!
Malloy
December 21, 2021, 5:37pm
6
@kourtin Hey there, I saw you updated the female rep but the male rep hasn’t been loaded, probably because it’s not too apparent on how to do that (it’s being worked on).
If you go to the collection menu outside of the editor, then select on the item page, there will be 3 dots, when you click that you should be able to add the alt rep
Let me know how you get on!
2 Likes
kourtin
December 21, 2021, 9:45pm
7
`Hey there @Malloy ! Thanks a lot for your help as I was a little bit lost with that. Now everything should be fine!!
Malloy
December 21, 2021, 11:16pm
8
Hey @kourtin Sorry to do this to you one more time but there looks to be some minor weight issues on the waist on the female version;
After this, should be good to go!
kourtin
December 22, 2021, 9:01am
9
Hello,
@Malloy , that vertex is no longer bothering the render
Moving vertex after rig brought this error, thanks for the headsup.