Voxel model support?

(sorry not following the template, just a quick though)

It would be cool supporting voxels in native and optimised way, obviously it’s not the same than putting boxes together because for example, inner faces are not necessary, and I don’t know if we could have other kind of optimisations. From sdk I don’t see it realizable right now.

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I don’t agree voxel support would be cool for genesis city. It doesn’t fit the design aesthetic. Maybe in the future, for some connected city in the metaverse voxels would be suitable. The idea of loosely connected megalopolises with completely different rulesets is appealing.

You can take a look at Roblox forum to see how Greedy Meshing can be done:
https://devforum.roblox.com/t/consume-everything-how-greedy-meshing-works/452717
I don’t see why it would not be possible with the SDK

Hi, yes I think it’s possible, maybe we could give a try, but I was thiking more in 1 mesh, 1 entity. with that approach we end having lot of boxes/entities.

You can look what people is doing: https://www.reddit.com/r/VoxelGameDev/comments/rxzco/my_engines_voxel_mesh_optimization/
or this video , at the end: https://youtu.be/bpgv-0LvvAg?t=81

Or maybe this approach is even better: https://www.youtube.com/watch?v=voqnQ2v9Oxw
but anyway, I’m not a expert to 3d games, but I’m pretty sure that optimization can be done rather than using just boxes