# Requesting assistance with skinning full body wearable

**URL:** <https://forum.decentraland.org/t/requesting-assistance-with-skinning-full-body-wearable/1806>\
**Category:** Questions\
**Created:** [August 12, 2021, 8:36am UTC](https://forum.decentraland.org/t/requesting-assistance-with-skinning-full-body-wearable/1806 "2021-08-12T08:36:14Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![alexsalajan](https://avatars.discourse-cdn.com/v4/letter/a/58f4c7/32.png) [@alexsalajan](https://forum.decentraland.org/u/alexsalajan)\
**Post date:** [August 12, 2021, 8:36am UTC](https://forum.decentraland.org/t/requesting-assistance-with-skinning-full-body-wearable/1806/1 "2021-08-12T08:36:14Z")

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Greetings all,

This is my first post on the Decentraland forum, really nice to meet everyone and please bear with me on this longish text.

I am currently in the process of creating a wearable for someone and I am struggling with skinning it to the base armature. I went through all the documentation and all the tutorials on the web that I found helpful, but couldn’t figure out the right way to do it, due to the specific requirements of this wearable.

Basically, I modeled an anthropomorphic dragon using the base armature as reference for the proper placement of the mesh which at the moment is a full body single mesh.

I am not sure whether I should split the mesh into the four main wearable categories(head, upper body, lower body, feet), or use the category called “body\_shape” or any other route that might be possible to successfully skin this model.

Also, modeling a dragon lead me to wondering if the base armature can be modified or not. In order to keep it looking like a dragon I had to force some proportions further away from the base armature which lead to the following questions(with pictures for clarification):

- the base Decentraland armature has 5 fingers whereas the dragon has only three, can the armature be modified to fit the dragon, or do I have to keep it as is?

![image](https://europe1.discourse-cdn.com/flex013/uploads/decentraland/original/2X/f/f34a87968407cf535e3ccba033433e3fedefe4c5.png)

- the dragon’s legs are a bit spread apart from the base armature legs, does that make any difference?

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/decentraland/original/2X/1/12eff121fb3c97fba95c2b86d5e0721129ee955f.png)

- the dragon has a pretty longish neck and the head and neck bones of the base armature are obviously too short, should I add more bones to the base armature? or can I leave it like this?

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/decentraland/original/2X/b/b7e704db7850287243375c8386b6f18c07ad41ea.png)

- finally, the dragon has wings as well, any suggestions on how to properly skin then to the base armature?

The model currently has 4000 triangles, which, from what I read, is equivalent with the four main wearables triangle limit put together(1000 each).

I would be eternally grateful for any advice on how to pull this off. I am cool with modifying the mesh in any way possible, my intention is to implement it successfully in the platform.

Thank you!

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**Author:** ![ShadyAlaa](https://avatars.discourse-cdn.com/v4/letter/s/d78d45/32.png) [@ShadyAlaa](https://forum.decentraland.org/u/ShadyAlaa)\
**Post date:** [February 26, 2022, 11:27am UTC](https://forum.decentraland.org/t/requesting-assistance-with-skinning-full-body-wearable/1806/2 "2022-02-26T11:27:59Z")

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hey mate, have you reached any answers? I’m sort of stuck in the same place.
