# 🌿 October Status Update – DCL Regenesis Labs

**URL:** <https://forum.decentraland.org/t/october-status-update-dcl-regenesis-labs/24805>\
**Category:** DCL Regenesis Labs\
**Tags:** regenesis-labs, monthly-updates\
**Created:** [November 12, 2025, 5:42pm UTC](https://forum.decentraland.org/t/october-status-update-dcl-regenesis-labs/24805 "2025-11-12T17:42:03Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![ginoct](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/ginoct/32/10750_2.png) [@ginoct](https://forum.decentraland.org/u/ginoct)\
**Post date:** [November 12, 2025, 5:42pm UTC](https://forum.decentraland.org/t/october-status-update-dcl-regenesis-labs/24805/1 "2025-11-12T17:42:03Z")

</div>

Hi everyone,

We’re back with our monthly update from Regenesis Labs, the execution arm of the Decentraland DAO. As always, here are the latest on hiring, legal/ops, financials, and delivery.

🗓 **Scope:** Oct 1–31

- 👉 **[Living Roadmap](https://confirmed-copper-f3a.notion.site/2425f96e0b7080978f5be61459752f4a?v=2425f96e0b7080efbcbb000c688ef061):** high-level goals, % complete, and brief descriptions across hiring, projects, and funding.

- 👉 **[Financial Dashboard](https://lookerstudio.google.com/reporting/cd0ef35b-1802-40d0-b590-1035384c657d/page/oOZUF):** treasury & ops overview, diversification activity, vault deposits/yields, and spend categories.

* * *

## **👥 Hiring**

- **Part-time Godot Developer — Open.** Opening this final role **completes the hiring plan** for the current operational period for the team building the mobile client. We have some candidates in the pipeline, and we’re confident we’ll fill the position during November.

- **Open roles:**  **Semi-Senior Bevy Developer** and **Product Designer (Protocol Squad)** remain open. We’re interviewing and have candidates in the pipeline; our goal is to **fill both in November**. The Product Designer funnel slowed after a healthy start; to improve the pipeline, we’re adding **paid promotion** on LinkedIn and specialized gaming job boards. This hiring is our top priority since it’s overdue for almost two months.

* * *

## **⚖ Legal & Operations**

- **Contracting complete.** All current contributors have now **signed standard agreements** with the Regenesis Labs Foundation.

- **Bylaws in progress.** We started drafting **Foundation bylaws** to clarify roles and responsibilities within the **DCL ecosystem**.

* * *

## **💸 Financial Transparency**

- **Treasury transfers.**  **No transfers** from the Regenesis Labs Treasury to the Operational Wallet in October.

- **MANA diversification.**  **No swaps** in October; we’re holding until market conditions improve.

Operational Wallet: [https://app.safe.global/balances?safe=eth:0x5613eC65db405FD33613c3620AA8B15BBC888E4B](https://app.safe.global/balances?safe=eth:0x5613eC65db405FD33613c3620AA8B15BBC888E4B)

| Assets | Number | Rewards | SubTotal |
| $ MANA | $ MANA 102.04 | | $25.33 |
| USDT | $21,719.17 | | $21,719.17 |
| Steakhouse | $494,393.93 | $2,440.90 | $496,834.83 |
| Smokehouse | $332,839.49 | $2,010.81 | $334,850.30 |
| Merkl | $273.92 | | $273.92 |
| **Current Total Assets** | **$853,703.55** |

DCL Regenesis Labs Treasury Wallet:

[https://app.safe.global/home?safe=eth:0x93AcCD5b8AEE795C6efcfdEDFE4a292e59e00e84](https://app.safe.global/home?safe=eth:0x93AcCD5b8AEE795C6efcfdEDFE4a292e59e00e84)

| Assets | Number | Rewards | SubTotal |
| $ MANA | $ MANA 13,270,517.00 | | $3,293,888.30 |
| USDT | $949,301.94 | | $949,301.94 |
| Steakhouse USDC | $314,602.87 | $1,605.69 | $316,208.56 |
| USDC | | | 347,677.72 |
| Smoke USDT | $384,456.52 | | $384,456.52 |
| **Current Total Assets** | **$5,291,533.04** |

### **Regenesis Labs Treasury Management Actions**

- **Exited** all positions previously deposited via the **Klin** dashboard in Safe with the goal of invest directly via Morpho optimizing the fees we were paying. \

- **Swapped**  **694k USDT → USDC** (better yields in USDC vaults). \

- **Deposited**  **347k USDC** into **Stakehouse USDC via Morpho**. \

- **Deposited**  **406k USDT** into **Smokehouse USDT via Morpho**. \

- **On hand:**  **949k USDT** and **347k USDC** in liquid reserves ready to deploy. \

### **External Audit**

- **Maryana** has been **hired by the DAO Council** to conduct a **community-backed, independent audit** of Regenesis Labs’ finances. She has signed all legal paperwork and has full access to our internal docs, policies, and balance sheets. We expect the audit to be published **as soon as possible**.   
  
Note: we had planned to publish the **Quarterly Transparency Report** in October; given the Council’s recommendation, we prioritized the full audit first and will publish the report after the audit is complete, during November. \

* * *

## **🛠 Projects**

### **🗳 Governance Platform**

Fixed Transparency page issues. Now balances, vesting contract info, and transactions are displayed correctly.

### **🧠 Clients & R&D**

**Mobile (Godot) — October highlights**

October brought a big step toward a social-first experience: **Events** landed in the app, along with **in-game notifications**. You can now **discover, save, share, and get reminded** about what’s happening in Decentraland directly from mobile. We also shipped usability and performance improvements (deeplinking to quickly open scenes, better error tracking, cooler thermals with a 30 FPS default, smoother movement/teleport, and multiple UI fixes), plus a **Virtual Camera** upgrade that enables scene-driven camera transitions. Our target remains a **fully-featured, social-first mobile experience by Q1 2026**.

- Android (v42): [https://play.google.com/store/apps/details?id=org.decentraland.godotexplorer&hl=en](https://play.google.com/store/apps/details?id=org.decentraland.godotexplorer&hl=en)

- iOS TestFlight (v56): [Join the Decentraland Mobile beta - TestFlight - Apple](https://testflight.apple.com/join/KF4r3jlU)

> **Detailed Changelog**
>
> 🗓 **Events Arrive !** [feature: events by sdilauro · Pull Request #734 · decentraland/godot-explorer · GitHub](https://github.com/decentraland/godot-explorer/pull/734)
> 
> - 🗓 Events Row now available on Discover Tab & Event Detail
> - ⏰ Set Reminder, Share & Add to Calendar
> 
> 🔔 **In-Game Notifications** [feat: In-Game Notifications System by manuelmaceira · Pull Request #719 · decentraland/godot-explorer · GitHub](https://github.com/decentraland/godot-explorer/pull/719)
> 
> - In-Game Notification System added
> - Events and Wearables Notifications Active, Friends Coming Soon
> 
> **🎥 Virtual Camera** now allows scene camera transitions [feat: add virtual cameras by leanmendoza · Pull Request #762 · decentraland/godot-explorer · GitHub](https://github.com/decentraland/godot-explorer/pull/762)
> 
> 🔗 Android Deeplinking is available to [quickly share scenes](https://www.notion.so/Decentraland-Mobile-VR-Product-Description-22a5f96e0b70808aaba7f504afd36ee8?pvs=21) [feat: parse deep links for android by leanmendoza · Pull Request #758 · decentraland/godot-explorer · GitHub](https://github.com/decentraland/godot-explorer/pull/758)  
> 🔍 Error Tracking was implemented to optimize Crashes ! [feat: implement sentry by leanmendoza · Pull Request #733 · decentraland/godot-explorer · GitHub](https://github.com/decentraland/godot-explorer/pull/733)
> 
> **⚙ Other Features & Fixes**
> 
> - 🌐Android: Browser now automatically redirects upon authentication success
> - 🔙Android: Go Back doesn’t close the app anymore
> - 🧑‍💻 Name Length validation added (15 chars)
> - ⚡ Default FPS set to 30 to reduce overheating
> - 🧭 Teleport Player inside scenes and between scenes fixed !
> - 💃 Scene-triggered emotes fixed
> - 🗺 Map Search Results no longer look trimmed
> - 💬 Text Chat Keyboard now dismissed when tapping outside keyboard area

**Web/Desktop (Bevy)**

October focused on reliability, creator workflows, and predictable performance. We introduced preview mode with hot reload and scene stats, rewrote the address bar to reflect the current location, and added name.dcl.eth support as an initial realm. Asset handling is more robust with loading on a separate thread and embedded assets in the binary to reduce initial network requests. The canvas now fills the window and resizes with it, FPS settings are configurable, and the client supports the Signed Fetch API. We also adjusted GPU behavior to avoid throttling while loading/out-of-world and added camera transitions when loading or teleporting.

Stability improved across several areas. We resolved web crashes related to low-bitrate video textures, cursor changes during window resizes, worker threads continuing after errors, and out-of-range video volume. Avatars/wearables now apply correct defaults, reload shared wearables reliably, display higher emissive intensity as intended, and avoid extra canvases in profile snapshots. Scene APIs verify the player is within scene bounds before MovePlayer, and System Scene setting changes are now applied as expected. UI behavior is more consistent on high-DPI displays (scroll areas, padding/positioning, element updates, and opacity on borders/backgrounds).

> **Detailed Changelog**
>
> 🌐 Web Platform Enhancements  
> Development & Performance
> 
> - Preview Mode & Hot Reload: Live development with scene statistics
> - Embedded Assets: Binary asset embedding for faster load times and reduced network requests
> - Dedicated Asset Loading Thread: Improved performance through parallel processing
> - FPS Configuration: Customizable frame rate settings
> - GPU Optimization: Disabled throttling during loading/out-of-world states  
> User Experience
> - Full Window Canvas: Automatic window resizing support
> - Address Bar Integration: Real-time location updates in URL
> - DCL.ETH Support: Native support for .dcl.eth realm addresses
> - Signed Fetch API: Enhanced security and authentication
> - Camera Transitions: Smooth transitions during scene loading and teleportation
> 
> * * *
> 
> 🎮 System Scene Improvements
> 
> - Clear Focus API: New API for focus management
> - Configurable Interactable Area: Customizable interaction zones
> - Default Settings: Pre-configured system defaults for better out-of-box experience
> 
> * * *
> 
> 🐛 Critical Bug Fixes  
> Stability & Crash Prevention
> 
> - ✅ Fixed web crash with low bitrate video streaming (texture copy sizing)
> - ✅ Fixed cursor property crash during window resizing
> - ✅ Fixed worker thread continuation after scene errors
> - ✅ Fixed video volume crash when values outside 0-1 range  
> Avatar System
> - ✅ Fixed default wearables (eyes/eyebrows/mouth) when unspecified
> - ✅ Fixed wearable reloading for shared assets across avatars
> - ✅ Improved emissive intensity for wearables
> - ✅ Fixed profile snapshot canvas issues on web
> 
> * * *
> 
> 🎨 Rendering & Materials  
> Enhancements
> 
> - ✅ PBR material texture tiling/offset support
> - ✅ Case-sensitive content file names for URL compatibility
> - ✅ CPU mesh retention for in-world UI picking
> - ✅ Unlit alpha texture support  
> Fixes
> - ✅ Fixed empty “src” materials in Creator Hub
> - ✅ Fixed morph target overflow causing invisible meshes
> 
> * * *
> 
> 🖱 UI & Interaction Fixes
> 
> - ✅ Scroll area behavior on high DPI displays
> - ✅ Scroll area positioning for padded elements
> - ✅ Dynamic element modification support
> - ✅ Border color and background opacity rendering
> - ✅ UI interaction firing for dynamically added/removed elements
> 
> * * *
> 
> 🎯 Scene API Improvements
> 
> - ✅ MovePlayer validation: Ensures player is within scene bounds
> - ✅ System scene settings: Real-time reflection of modifications
> 
> * * *
> 
> 📊 Summary  
> Features Delivered: 15+Bugs Fixed: 20+Focus Areas: Web platform stability, avatar system, UI/UX, rendering pipeline

* * *

## **🧑‍🤝‍🧑 Events & Community**

### **Bring Your Vibe — Vibe Coding Hackathon**

We successfully launched and hosted the first hackathon ran by Regenesis Labs. This was the **most successful hackathon in terms of submissions the Decentraland ecosystem saw since its inception**. We’re happy with the results and planning to execute more of this during 2026.

The hackathon ran **Oct 13–30** for kickoff and submissions, with **judging from Oct 30–Nov 8** and awards on **Nov 9**. We held **15 in-world events** (12 streamed on X). The top in-world event—the **“Bring Your Vibe” AMA** on **Oct 13** —had **1,212 stream views**. The best-performing stream, **“Next-Gen Builders: AI Tools in DCL Worlds”** on **Oct 22** with guests from **CSM AI** and **DoraHacks** , reached **2,227 views**. Over the campaign (Oct 13–Nov 9), **415 Vibe Coding emotes** were claimed.

On **DoraHacks** , **142 hackers registered** ; **35** submitted final scenes and **29** were accepted. The builder mix was balanced— **11 new creators** (~30%), **11 returning** (~30%), **13 experienced** (~40%). In total, **25 AI tools** were used; most frequent were **ChatGPT (57.6%)**, **Cursor (48.5%)**, **CSM AI (30.3%)**.

On social, **165+ posts** with **#DCLVibeHackathon** (Sep 1–Nov 10) drove **~165k views** , **4.8k likes** , **1.3k reposts** , **700 replies**. The **Visit-a-Vibe Challenge** announcement topped **5.3k views**. Two community challenges generated **64 posts from 45 participants** and **~965 interactions**. A TikTok promo reached **7,765 views** and **330 likes**.

### **Devconnect Buenos Aires (Nov 17–22)**

- **Private community dinner.** We’re hosting a community dinner before the party for community members, contributors, and DCL friends and partners. If you’re coming to BA, ping us to join the guest list!

- **Decentraland Music Festival IRL Party at Devconnect** — [RSVP via Luma](https://luma.com/yf87sbxk). The celebration is a joint initiative by **DCL Regenesis Labs** and the **Decentraland Foundation** ; expect music, lights, dancing, cocktails, and community during Devconnect week in **Buenos Aires**.

- **The Creator Economy — Devconnect Edition (Nov 19, 9:30–18:00, La Rural).** We’re a **partner** and will host a **panel** alongside with \*_Decentraland Foundation_, and creators active in recent DCL events/hackathons. The day-long program features talks, workshops, showcases, and performances exploring AI & creativity, on-chain culture, decentralized music, and more. **[Free with registration here](https://luma.com/cbbua6vr?tk=LuLfZQ)**

* * *

## **🔭 What’s Next (November)**

- **Fill** the **Product Designer, Godot** and **Bevy** developer roles.

- **Publish a blog post with the vision and roadmap for the mobile clients** following the Council recommendation of being more open with the mobile strategy.

- **Publish** the **Quarterly Transparency Report** after the council commissioned **audit** performed by Maryana

* * *

If you have questions, feedback, or referrals, drop them in the forum, Discord, or ping me directly!

**GinoCT**

Executive Director, DCL Regenesis Labs

---

<div class="post-metadata">

**Author:** ![Eibriel](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/eibriel/32/405_2.png) [@Eibriel](https://forum.decentraland.org/u/Eibriel)\
**Post date:** [November 13, 2025, 11:08am UTC](https://forum.decentraland.org/t/october-status-update-dcl-regenesis-labs/24805/2 "2025-11-13T11:08:16Z")

</div>

Hi! How can I apply for the position **Part-time Godot Developer?**

---

<div class="post-metadata">

**Author:** ![ginoct](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/ginoct/32/10750_2.png) [@ginoct](https://forum.decentraland.org/u/ginoct)\
**Post date:** [November 13, 2025, 12:03pm UTC](https://forum.decentraland.org/t/october-status-update-dcl-regenesis-labs/24805/3 "2025-11-13T12:03:43Z")

</div>

Hi Eibriel! You can apply here: [Decentraland - Senior Godot Engineer - Mobile Client](https://jobs.lever.co/Decentraland/9cb12eac-a811-40ec-b522-edb287d35da0)
