# 🪴 January 2026 Status Update – DCL Regenesis Labs

**URL:** <https://forum.decentraland.org/t/january-2026-status-update-dcl-regenesis-labs/25010>\
**Category:** DCL Regenesis Labs\
**Tags:** monthly-updates\
**Created:** [February 13, 2026, 4:51pm UTC](https://forum.decentraland.org/t/january-2026-status-update-dcl-regenesis-labs/25010 "2026-02-13T16:51:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ginoct](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/ginoct/32/10750_2.png) [@ginoct](https://forum.decentraland.org/u/ginoct)\
**Post date:** [February 13, 2026, 4:51pm UTC](https://forum.decentraland.org/t/january-2026-status-update-dcl-regenesis-labs/25010/1 "2026-02-13T16:51:21Z")

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Hi everyone,

Welcome to the first 2026 monthly update! January was focused across three fronts: (1) Settting up infrastructure for the DAO’s treasury management operations, (2) continued progress on the mobile + web clients toward production readiness, and (3) building small multiplayer prototypes to validate different content loops optimized for mobile and test the authoritative server solution (enabling better multiplayer experiences for creators)

🗓 **Scope:** January 1–31

- 👉 **[Living Roadmap:](https://dclregenesislabs.xyz/#roadmap)** high-level goals, % complete, and brief descriptions across hiring, projects, and funding.
- 👉 **[Financial Dashboard](https://dclregenesislabs.xyz/#treasury):** treasury & ops overview, diversification activity, vault deposits/yields, and spend categories.

## **⚖ Legal & Operations**

- **Formal legal notice to former DAO Committee members regarding withheld DAO assets + Marketplace fees.**

- **DAO Treasury operational vault configured (Avantgarde).** Avantgarde set up the DAO Treasury operational vault. You can review it here:

- **Operational dashboards refreshed.** We updated the operational dashboards we published at the start of our first mandate to better reflect **budget usage** and **progress review**. You can find the latest version here: [https://dclregenesislabs.xyz/](https://dclregenesislabs.xyz/)

## **💸 Financial Transparency**

| Operational wallet | 🔗 [View Safe Dashboard](https://debank.com/profile/0x5613ec65db405fd33613c3620aa8b15bbc888e4b) | | | |
| --- | --- | --- | --- | --- |
| Date | Assets | Amount | Rewards | SubTotal |
| 01/31/2026 | $ MANA | $ MANA 44,984.04 | | $5,578.02 |
| 01/31/2026 | USDT | $8,242.93 | | $8,242.93 |
| 01/31/2026 | Hyperithm USDC | $100,606.18 | | $100,606.18 |
| 01/31/2026 | Smokehouse USDC | $84,734.50 | | $84,734.50 |
| | Morpho Vault | $180.22 | | $180.22 |
| | USDC | $11,912.00 | | $11,912.00 |
| | Current Total Assets | | | $211,253.86 |

| DCL Regenesis Labs Wallet | | 🔗 [View Safe Dashboard](https://debank.com/profile/0x93accd5b8aee795c6efcfdedfe4a292e59e00e84) | | |
| --- | --- | --- | --- | --- |
| Date | Assets | Number | Rewards | SubTotal |
| 01/31/2026 | $ MANA | $ MANA 13,180,517.00 | | $1,634,384.11 |
| 01/31/2026 | USDT | $156,801.00 | | 159,301.94 |
| 01/31/2026 | USDC | $9,722.00 | | $9,722.00 |
| | Morpho Smokehouse USDT | $409,835.00 | | 409,835.00 |
| | Morpho Stakehouse USDC | $352,064.00 | | $352,064.00 |
| | Morpho Stakehouse USDC | $350,531.00 | | $350,531.00 |
| | Gauntlet USDT Core | $289,231.00 | | $289,231.00 |
| | Gauntlet USDC Prime | $271,705.67 | | $271,705.67 |
| | Gauntlet USDC Frontier | $221,819.30 | | $221,819.30 |
| | Current Total Assets | | | $3,698,594.01 |

- **MANA diversification:**  **No swaps** in January.
- **Treasury actions:** No withdrawals from the Regenesis Labs Treasury into the Operational Wallets.

## **🎮 Experiences & Content**

January continued our focus on small, repeatable multiplayer experiences that are easy to drop into, run in short sessions, and validate different interaction patterns:

- **[SlidePenguin](https://decentraland.org/events/event/?id=002d5065-edf7-4dba-895a-029e7df07545)** — a curling-style game we are building for the Community Winter Games to be held in February.
- **Tower of Madness** — multiplayer generative parkour ; matches up to ~7 minutes. We’re planning to release this in February.
- **Star Cash** — belt-sliding game with a lobby flow per session. In development.

This track also pushed forward our **server-side stack** , to move toward an **authoritative server architecture** that can later be reused by builders in the ecosystem. We also produced internal documentation on mobile development practices and Creator Hub pipelines that will be published alongside the release of the first version of the Decentraland mobile application.

## **🧠 Clients & R&D**

### **Web/Desktop Client (Bevy)**

[**Check the Bevy pre-alpha client here**](https://decentraland.zone/bevy-web/)

January focused on **performance optimization** , **new SDK capabilities** , and a major **communications layer refactor**. Highlights include:

- **LiveKit refactor** to unify logic between web and native clients, adding livestreaming support and improving reconnection handling.
- **Performance work** reducing VRAM/CPU overhead (notably image handling), minimizing shader compilation stutter, and improving visual stability during content streaming.
- **New scene capabilities** : support for **Trigger Areas** and **GLTF Node Modifiers** (runtime GLTF manipulation).
- **UX and polish** : improved loading screens and pointer tooltips.
- **Bug fixes** across movement blocking, map pin flicker, video/UI material caching, TextShape boundaries, backpack layout, and error handling popups; plus improvements to logging and CI.

**Roadmap toward Alpha readiness**

**[View the Roadmap on Github](https://github.com/decentraland/bevy-explorer/milestones)**

- **Phase 1 (Feb 20) — “Stop feeling like a PoC”**: visual polish, loading states, core stability _(in progress)_
- **Phase 2 (Mar 30) — “Core social + identity”**: friends, chat improvements, passport features
- **Phase 3 (Apr 20)**: map/minimap improvements, feature parity progress
- **Phase 4** : feature parity with the reference client

### **Mobile Clients (Godot)**

**[View the Project on Github](https://github.com/decentraland/bevy-explorer/milestones)**

January set a new internal pace with **128 issues closed** , primarily focused on **performance, stability, and visuals** , while still landing major features like enriched deeplinking, Scene Skybox, and automatic graphics settings.

We also continued navigating iOS App Store approval requirements, which currently require **pre-curation of content available on iOS**. We’re still targeting a stable release in **March** , supported by weekly community playtesting and feedback loops.

**Next release (February) — key themes**

- **Performance & stability** : major asset loading refactor, mobile-optimized assets, Draco meshes, iOS startup fix (~20s faster), UI performance improvements.
- **Social** : universal deeplinks; cross-platform block sync; nearby player count.
- **Gameplay** : emote sync/loop; animated joystick; improved teleport modals; camera mode switcher; wearable claiming fix; Genesis Plaza support & optimizations.
- **Visuals** : skybox; emissive/bloom iteration; auto graphics settings and dynamic profiles; very low graphics mode; reduced distant shadow rendering; multiple scene-gen improvements.
- **iOS compliance** : content gating + manual curation; content download warnings; removal of in-app purchase promotions on iOS.
- **Login** : MetaMask native support on Android; verification code fully removed; simplified sign-in steps.

**Known issues (as of the end of January)**

- New Plaza still has broken features (e.g., drone) and overlapping UI texts
- Sit emotes fail to position players correctly
- Avatars occasionally display partially below ground level
- **46 open issues** (tracked internally)

## **🧑‍🤝‍🧑 Comms & Community**

- **Regenesis Labs Scene:** a dedicated space for upcoming **[bi-weekly in-world events](https://decentraland.org/events/event/?id=0ed09e40-d923-4964-b6be-89be172cda90)**, starting in **February** , where we’ll share progress and take feedback live from the community.
- **Community Testing Program:** All January sessions were held. You can find more information on the [official thread](https://forum.decentraland.org/t/community-mobile-testing-program-news-updates/24869/4).
