# \[DAO:tybqyju\] Establish Eye Material for Further Use

**URL:** <https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117>\
**Category:** Governance\
**Created:** [September 12, 2022, 6:17pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117 "2022-09-12T18:17:06Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![dao](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/dao/32/386_2.png) [@dao](https://forum.decentraland.org/u/dao)\
**Post date:** [September 12, 2022, 6:17pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/1 "2022-09-12T18:17:06Z")

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> by 0x336685bb3a96e13b77e909d7c52e8afcff1e859e (michitodd)

SUMMARY  
This is a simple governance to request eye material be updated to include same structure as Hair MAT and Skin MAT to be used on 3D assets.

ABSTRACT  
Currently Eye MAT setup only works with 2D png upload but many users in the past have wanted to utilise this as a colour swatch to improve customisation and design opportunities. This is a request to keep current structure but also allow an additional ability to use EYE\_MAT on 3D wearables also.

MOTIVATION  
There have been 3D assets, skins or new designs that cannot customise their eye colours due to the limits of the current Eye\_MAT structure. After the implementation of RGB hair, the demand has increased for Eye\_Mat to be reviewed.

This can even go further to implement Skin\_Mat and Eye\_Mat to be a RGB style tint rather than set colours moving forward for more design outcomes.

IMPLEMENTATION PATHWAYS

If governance is successful an update will be added to the product teams roadmap.

Please feel free to leave any feedback!

- Support Implementation of Eye\_Mat
- Disagree, should stay png only
- Invalid question/options

**[Vote on this proposal on the Decentraland DAO](https://governance.decentraland.org/proposal/?id=18873bf0-32c7-11ed-b361-67b98a1da2c8)**

**[View this proposal on Snapshot](https://snapshot.org/#/snapshot.dcl.eth/proposal/bafkreidk5w2sw6i6vsamtt72jiwsljuumxlgqp6txht4adkwnaatybqyju)**

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**Author:** ![Canessa](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/canessa/32/17653_2.png) [@Canessa](https://forum.decentraland.org/u/Canessa)\
**Post date:** [September 12, 2022, 7:51pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/2 "2022-09-12T19:51:09Z")

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I don’t understand 99% of what you just said, but I know YOU do. I like adding more features to add diversity in our avatars, easy yes.

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**Author:** ![michi](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/michi/32/19023_2.png) [@michi](https://forum.decentraland.org/u/michi)\
**Post date:** [September 12, 2022, 8:13pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/3 "2022-09-12T20:13:36Z")

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Hahaha so currently eye material can’t be used on 3D assets and is quite limited. This is a request to make it similar to hair and skin which can be used in any way on the avatar ~  
The design options it would create are things like earrings that match eye colour, skins with custom eye colour or even custom head designs having the ability to change eye colour.

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**Author:** ![Frank](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/frank/32/17100_2.png) [@Frank](https://forum.decentraland.org/u/Frank)\
**Post date:** [September 12, 2022, 8:44pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/4 "2022-09-12T20:44:17Z")

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I’ve been waiting for this proposal since the RGB hair mat came out. Thank you Michi!!

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**Author:** ![HPrivakos](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/hprivakos/32/20568_2.png) [@HPrivakos](https://forum.decentraland.org/u/HPrivakos)\
**Post date:** [September 12, 2022, 10:02pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/5 "2022-09-12T22:02:09Z")

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> [@dao](#):
>
> IMPLEMENTATION PATHWAYS
> 
> If governance is successful an update will be added to the product teams roadmap.

I don’t think this is a valid implementation. An implementation for a governance proposal is something concrete the DAO Committee can act on to complete the proposal.  
This is more a feature request implementation than a governance proposal implementation.

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**Author:** ![michi](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/michi/32/19023_2.png) [@michi](https://forum.decentraland.org/u/michi)\
**Post date:** [September 13, 2022, 2:33am UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/6 "2022-09-13T02:33:07Z")

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Oh really! Oops, maybe I can use this pre-proposal to gauge community interest then forward to product team. I can update to have a more refined implementation pathways via application from devs. 👀

Please share any further recommendation for the best proposal options for future platform updates for creators!

Just reviewing Linked Wearables this was a proposal draft or was this a Catalyst Node? (not sure about this node category)

> [@\[DAO: QmbsXTv\] Linked Wearables Project](https://forum.decentraland.org/t/dao-qmbsxtv-linked-wearables-project/10526):
>
> by 0xa87d168717538e86d71ac48baccaeb84162de602 (cryptonico#e602) Linked Draft Proposal [Final definitions for Linked Wearables](https://governance.decentraland.org/proposal/?id=f69c4d40-aaaf-11ec-87a7-6d2a41508231)Summary A proposed implementation for the submission, approval, and in-world representation of third-party NFTs as wearables. Abstract This project will onboard new communities to Decentraland, add new uses to other NFT projects, and be an experiment in NFT interoperability. The following solution requires the original creators of an NFT project to apply to the DAO t…

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/decentraland/original/3X/9/4/944c78ff1984ce2a16ddc5b4cb2458fa9ba78d53.png)

Let me know so next time I can set up the correct way~

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**Author:** ![DOCTORdripp](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/doctordripp/32/29753_2.png) [@DOCTORdripp](https://forum.decentraland.org/u/DOCTORdripp)\
**Post date:** [September 13, 2022, 5:20pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/7 "2022-09-13T17:20:41Z")

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Another great initiative taken by the amazing @michi

Voted yes 🙂

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**Author:** ![AwedJob](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/awedjob/32/4598_2.png) [@AwedJob](https://forum.decentraland.org/u/AwedJob)\
**Post date:** [September 14, 2022, 1:08am UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/8 "2022-09-14T01:08:21Z")

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I’m sure we’ll be able to get the proposal in the correct channel. I’ve wanted this option since I first came to Decentraland. Here’s my forum post from back in December 2021:

> [@Custom Button Eyes Creation](https://forum.decentraland.org/t/custom-button-eyes-creation/4517):
>
> How are the eye textures applied to the DCL Male and Female base meshes? Are they applied with some special material? I assume the texture is applied to the “F\_Mask\_Eyes” mesh. The problem with the “AvatarMaskEyes\_MAT” material for that mesh is it’s solid black for the sample models. The eyes texture in the GLB version is simple named “image 2” and it doesn’t have a gradient so it doesn’t reflect the eye color changes. [image 2 eyes] Whenever I want to look at the eyes texture in the Materials…

Voted: Yes.

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**Author:** ![michi](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/michi/32/19023_2.png) [@michi](https://forum.decentraland.org/u/michi)\
**Post date:** [September 14, 2022, 5:39am UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/9 "2022-09-14T05:39:38Z")

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Yeah, exactly! I think almost everyone has wanted this when we start and I get asked so frequently that I think it’s about time lol

Thanks for the feedback!

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**Author:** ![srJH](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/srjh/32/26457_2.png) [@srJH](https://forum.decentraland.org/u/srJH)\
**Post date:** [September 15, 2022, 8:04pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/10 "2022-09-15T20:04:26Z")

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This is brilliant. I love the idea of changing eye colors but Having an option to change skin textures with .png images outside the current skin mat would be amazeballs. I would like to do more tattoo wearables and with the current method there are limitations to what other wearables can be paired with the tattoos without clipping issues. I like what I’m able to do with it but for my only current complaint, I believe this would solve the issue. And I’m positive there are many other beneficial use cases.

If I am understanding correctly. Please let me know if i’m way off in my thoughts lol  
maybe the skin thing is a whole different issue outside of the tinting idea?

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**Author:** ![1eye](https://avatars.discourse-cdn.com/v4/letter/1/48db29/32.png) [@1eye](https://forum.decentraland.org/u/1eye)\
**Post date:** [September 15, 2022, 8:15pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/11 "2022-09-15T20:15:11Z")

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O!! YESS!  
Please bring it to life! for us - creators 👨‍🎨

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**Author:** ![michi](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/michi/32/19023_2.png) [@michi](https://forum.decentraland.org/u/michi)\
**Post date:** [September 15, 2022, 8:43pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/12 "2022-09-15T20:43:57Z")

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I think if this is able to be implemented that possibly it will help with future proposals to request features and standard updates.

I also would love one day a way to replace skin\_mat with custom textures so maybe that can be next request!

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**Author:** ![dao](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/dao/32/386_2.png) [@dao](https://forum.decentraland.org/u/dao)\
**Post date:** [September 17, 2022, 6:17pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/13 "2022-09-17T18:17:00Z")

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Establish Eye Material for Further Use

This proposal is now in status: FINISHED.

Voting Results:

- Support implementation of eye\_mat 99% 1,619,777 VP (47 votes)
- Disagree, should stay png only 1% 2 VP (1 votes)
- Invalid question/options 0% 0 VP (0 votes)

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**Author:** ![michi](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/michi/32/19023_2.png) [@michi](https://forum.decentraland.org/u/michi)\
**Post date:** [September 18, 2022, 9:48pm UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/14 "2022-09-18T21:48:57Z")

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I’ll be in contact with @Shibu to determine clear implementation pathways!  
Thanks everyone for your feedback and I’ll update this to move forward.

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**Author:** ![dao](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/dao/32/386_2.png) [@dao](https://forum.decentraland.org/u/dao)\
**Post date:** [October 1, 2022, 2:00am UTC](https://forum.decentraland.org/t/dao-tybqyju-establish-eye-material-for-further-use/15117/15 "2022-10-01T02:00:31Z")

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Establish Eye Material for Further Use

This proposal has been PASSED by a DAO Committee Member (0xbef99f5f55cf7cdb3a70998c57061b7e1386a9b0)
