[DAO: QmZagur] Full body tracking maths games for kids aged 4-8 years old played in metaverse

by 0x9be3c19f54edd2170830c6c12e3ba0a2658be80b

Should the following Tier 6: up to $240,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?

Abstract

Superkidz is a fully immersive body-tracking augmented reality education game. This is a metaverse game, focused on kids aged 4-8. Our games are designed & developed to make kids stronger with physical movement, smarter by solving maths/English puzzles, and more mindful with stillness and yoga training. Demo - https://youtu.be/h6ghM2g_xJ4

Our husband-wife founders have a track record of bootstrapping world-class award-winning products, learning and launching crowdfunding and successfully making exits.

Ashok has 22 years of experience in building innovative tech products and holds an MS in CS and an MBA in IT.

Ariane has 20 years of experience in Operations & legal and holds masters in Economics and Law from Cambridge University.

Grant size

240,000 USD

Beneficiary address

0x9Be3C19f54EDd2170830c6C12E3BA0A2658be80B

Description

Children aged 4-8 years old spend an average of 10 hours sleeping, 8 hours a day in learning, 3 hours in entertainment and only 2 hours in physical activity.

We are combining learning, entertainment & physical activity into AR education mini games to help children grow smarter, stronger and more mindful.

SuperKidz is the world’s first Move-to-Earn and Learn-to-Earn NFT game which makes it fun and rewarding for kids to learn, get active and become more mindful. Built on (TBD) Solana/Avalanche/Ethereum, SuperKidz integrates your kid’s daily activity in real life with blockchain Play-to-Earn economics so you can turn your kid’s real-life actions into expansive gameplay and earn crypto while doing it.

We started our research 2 years ago when iPhone 11 demonstrated realtime body tracing and 3D avatar rendering in real time. We developed our proof of concept in Unity 2019 and noticed several challenges in terms of user experience and performance.

We tested our prototype at home with our kids and found that VR was too dangerous for kids because they kept bumping into things. Any external hardware was also a challenge because parents weren’t willing to buy or setup. We found that the TV in the living room provided the best user experience.

It was very intuitive for kids to mirror their smartphone or tablet to the TV however everything was inverted. We solved this problem by developing a “mirrored” AR game environment in Unity 2020. We spend 3 more months launching our demo app on the app store. After alpha users feedback and several iterations, our MVP is available on the app store at below link.

We learnt from children that they learn better when they play with others. We are designing 8000 baby ape 3D ERC721A NFT avatars to keep kids company in the metaverse. Children will access the games with baby ape avatar. Kids avatars will help them learn by mimicking kids’ physical movement in the metaverse to solve maths and english puzzles. Parents who buy these BabyApes can get lifetime membership of the game for their kids.

SuperKidz mixed / augmented reality mini education games accessible via 3D baby ape character NFT that becomes a kid’s avatar in the game or kids can play in the free mode and accumulate enough SuperPowers to evolve the BabyApes and then these SuperPowers are minted as NFT accessories. We are the first mass market NFT game targeting kids aged 4-8 years old. We want to educate kids how to navigate through Web3 and incentivise them for learning, exercising and enhancing their emotional intelligence while having fun.

Kids avatars would gain different superpowers by solving puzzles. Kids then could trade these superpowers to teach other kids. Baby apes can also earn the SUPA coins with their superpowers and use these coins to buy accessories like hats, bags, sunglasses etc and can trade them with other kids.

SuperKidz combines the nurture and evolution of Tamagotchi, the crafting and collecting of Animal Crossing, the training and battling of Pokemon Go, while rewarding players with crypto as they go through our carefully curated positive content. Besides, there is no additional equipment to be purchased. Players just need a mobile phone, and better if they have newer phones and a smart TV.

More information available in our white paper at below link

https://docs.google.com/document/d/1Jd4SK7iI6o\_3sPknXfpzUTci0XiCO8Aou1siNfU9cNU

Specification

Children aged 4-8 years old spend average 10 hours sleeping, 8 hours a day in learning, 3 hours in entertainment and only 2 hours in physical activity.

We are combining learning, entertainment & physical activity into AR education mini games to help children grow smarter, stronger and more mindful.

SuperKidz is the world’s first Move-to-Earn and Learn-to-Earn NFT game which makes it fun and rewarding for kids to learn, get active and become more mindful. Built on (TBD) Solana/Avalanche/Ethereum, SuperKidz integrates your kid’s daily activity in real life with blockchain Play-to-Earn economics so you can turn your kid’s real-life actions into expansive gameplay and earn crypto while doing it.

We started our research 2 years ago when iPhone 11 demonstrated realtime body tracing and 3D avatar rendering in realtime. We developed our proof of concept in Unity 2019 and noticed several challenges in terms of user experience and performance.

We tested our prototype at home with our kids and found that VR was too dangerous for kids becuase they kept bumping into things. Any external hardware was also a challenge becuase parents were’t willing to buy or setup. We found that TV in the living room provided the best user experience.

It was very intutive for kids to mirror their smart phone or tablet to the TV however everything was inverted. We solved this problem by developing “mirrored” AR game enviornment in Unity 2020. We spend 3 more months to launch our demo app on the app store. After alpha users feedback and several iteration, our MVP is available on the app store at below link.

We learnt from children that they learn better when they playing with others. We are designing 8000 baby ape 3D ERC721A NFT avatars to keep kids company in the metaverse. Children will access the games with baby ape avatar. Kids avatars will help them learn by mimicing kids physical movement in the metaverse to solve maths and english puzzles. Parents who buy these BabyApes can get lifetime membership of the game for their kids.

SuperKidz mixed / augmented reality mini education games accessible via 3D baby ape character NFT that becomes kid’s avatar in the game or kids can play in the free mode and accumulate enough SuperPowerz to evolve the BabyApes and then these SuperPowerz are minted as NFT accessories. We are the first mass market NFT game targeting kids aged 4-8 years old. We want to educate kids how to navigate through Web3 and incentivise them for learning, exercising and enhancing their emotional intelligence while having fun.

Kids avatars would gain different superpowers by solving puzzles. Kids then could trade these superpowers to teach other kids. Baby apes can also earn the SUPA coins with their superpowers and use these coins to buy accessories like hats, bags, sunglasses etc and can trade them with other kids.

SuperKidz combines the nurture and evolution of Tamagotchi, the crafting and collecting of Animal Crossing, the training and battling of Pokemon Go, while rewarding players with crypto as they go through our carefully curated positive content. Besides, there is no additional equipment to be purchased. Players just need a mobile phone, and better if they have newer phones and a smart TV.

Personnel

Ashok Jaiswal (CTO) - Over 20 years of experience in building tech products, masters in computer science and MBA from HKUST, Goldman alumni, certified Blockchain professional & solidity expert.

Serial entrepreneur participated in 3 startup accelerator programs, won several pitching awards, and got grants/fundings worth over USD 3 million.

Wrote dozens of technical articles and white papers, minted 1,000 3D NFTs, forked Uniswap DEX, built NFT marketplace, trading algo, clothing marketing place in React/Node JS, and open-sourced the work at aeropriest · GitHub.

Ariane Li (CEO) - Master in Economics and Law from Cambridge University, 18 years of multinational experience in legal, internal audit, and operations.

Co-founded EzeeCube, the world’s first modular home cloud TV Setup Box to automatically back up and arrange photos, videos, movies, and music from smartphones, computers, DVDs, CDs, etc. Boot-strapped and crowdfunded over USD250,000 back in 2014, raised over USD1.2 million in private equity, and sold the company in 2017.

Planned & launched the only new museum in the world. In charge of oversight of HKD60M+ budget, building renovation, curation of exhibitions, IT infrastructure, and interactive games.

Lon Lee (Lead Artist) Monash University graduate in design & illustration with over 10 years experience in digital art, published author of many children’s illustrations books.

Roadmap and milestones

Conception [January 2021] - Project was conceived due to COVID frustration when our daughter had to spend a lot of time studying on an iPad and got sick due to lack of physical activity.

Demo Launch [Sep 2021] - We launched an alpha iOS demo app that demonstrated full-body tracking and 3D avatar rendering in real-time. The demo was well received by alpha users

MVP Launch [May 2022] - Developed (patent pending) mechanism to match the body shape to English alphabets and is used in the spelling game similar to Wordle. Kids would spell 5 new words each day, dancing to the beat to shape their bodies to alphabets of the worlds in sequence.

Strategic Partnership [July 2022] - We have signed a strategic partnership with one of Asia’s biggest direct selling companies with over 25 million customers. Our terms include a USD1 million investment to build the first version of the maths and English games targeting 4-8 years old children.

Vote on this proposal on the Decentraland DAO

View this proposal on Snapshot

  • I don’t see how this could improve Decentraland (in fact, Decentraland is not even mentioned once).
  • Decentraland is not focused on minors and is intended for children +13 as their TOS suggests.
  • Too much money xD

Regards,
Tobik.

3 Likes

I agree with Tobik. Decentraland is not targeted for minors and anyone who has played would see that content and characters are not minor intended, weed, guns, skimpy clothing. Also several countries had laws regarding tracking data of minors.

Idea seems like it’s doable as a standalone app/program.

1 Like

Full body tracking maths games for kids aged 4-8 years old played in metaverse

This proposal is now in status: REJECTED.

Voting Results:

  • Yes 1% 12 VP (3 votes)
  • No 16% 1,354,835 VP (19 votes)