# \[DAO: QmT9WrE\] Revised proposal for wearable publication fees

**URL:** <https://forum.decentraland.org/t/dao-qmt9wre-revised-proposal-for-wearable-publication-fees/926>\
**Category:** Governance\
**Created:** [June 1, 2021, 8:09pm UTC](https://forum.decentraland.org/t/dao-qmt9wre-revised-proposal-for-wearable-publication-fees/926 "2021-06-01T20:09:48Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![esteban](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/esteban/32/2_2.png) [@esteban](https://forum.decentraland.org/u/esteban)\
**Post date:** [June 8, 2021, 3:21pm UTC](https://forum.decentraland.org/t/dao-qmt9wre-revised-proposal-for-wearable-publication-fees/926/5 "2021-06-08T15:21:28Z")

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@ToxSam So, the way I see the overall costs for minting a new item is this:

For the Creator:

- Time, creativity & energy poured into crafting the item
- Network fees (Ethereum or Polygon)
- Wearable publication fee (what is being discussed here)

For the Catalysts:

- Bandwidth costs each time it gets downloaded (hard to estimate)
- Storage costs (negligible, but frequent access adds up over time)
- Risk of logic bugs related to uploading content (super low)
- CPU costs (negligible)

For the Curating Committee:

- Reviewing the item, testing it against all other items (might become quadratically difficult)
- Back-and-forth if the item has bugs/problems
- Support and assistance with getting the item approved

For users of the experience:

- Network cost: download each custom-made item when it needs to be rendered
- CPU/GPU/Memory cost: rendering an avatar with a custom item doesn’t come for free

Because this fee is the only way to keep out low-quality things, that’s why I think $0 is not a good option. I see @SWISS’s argument towards “depreciation of current wearables” and that’s a reasonably good idea to increase that cost, but the #1 reason I listed here, and why I wouldn’t want _to go further than 500 MANA_ is because artists already have a high entry “cost”, which is pouring their knowledge, creativity and effort in to create high quality items.

So I think there has to be a balance here; not really sure where that balance sits, but definitely in the vicinity of a couple hundred dollars to fend off the big aggregated cost that occurs over time over all the users of Decentraland and the servers.

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_[View the full topic](https://forum.decentraland.org/t/dao-qmt9wre-revised-proposal-for-wearable-publication-fees/926)._
