by 0xb7637542279e38fadbcdf7298aa381aafd157795 (MonsterHall)
Should the following $120,000 grant in the In-World Content category be approved?
The mission of Monster Hall is to develop a diversified IP project on Decentraland. Focusing on gaming as its core, Monster Hall will additionally feature musical performances, art exhibitions, fashion showcases, and immersive virtual spaces. The first game to be launched by Monster Hall is an unpredictable roguelike game, where each section of the game offers players a unique experience. Leveraging the enhanced capabilities of SDK 7, Monster Hall will feature rich, original special effects and dynamic UI to elevate the Decentraland gaming experience and visual aesthetics to new heights.
120,000 USD in DAI
I joined Decentraland in late 2021, initially without any specialized development skills. Like many community members, I was attracted by the limitless possibilities of the Metaverse. Through learning the rich resources provided by the community, I gradually acquired a range of skills from 3D modeling to programming. I began to work on Monster Hall in my free time. During the SDK 6, I created a four-land scene and a four-land shooting game, which have not been released yet. Due to various reasons, I had to make many compromises in the game development process. However, the release of SDK 7 and Worlds solved many challenges I was facing before and prompted me to fully transition to a new game project. During the development of the new project, I invited several members to join. We determined to achieve our goals and are pround to grow alongside Decentraland.
I released the previous scene designs and game videos, as well as a demo for the new game. Although these works are still developing, they offer a preliminary showcase of Monster Hall’s artistic design and gameplay mechanics.
Within the framework of this proposal, our objective is to complete the alpha version of Monster Hall’s game in the next ten months.
- 3 Randomly generated maze maps with unique styles
- 1 Battlefield designed specifically for a boss fight
- 1 Mysterious hidden map
- 40+ Multifunctional game items
- 5 Different types of enemies
- 1 Boss enemy
- 15+ Unique player skills
- 4 Weapons
- 15+ Environment buffs
- 10+ Player buffs
We will also introduce leaderboards to incentivize player engagement. In addition to game content, we plan to enhance Monster Hall’s main scene through improving visual art, character designs, and feature optimizations. During Decentraland’s MVFW in March 2024, we intend to construct an interactive stage within Monster Hall’s main scene. This will provide high-quality content for community events and increase user traffic and visibility for Monster Hall. This will mark our first endeavor to integrate the Monster Hall IP with community events.
We are dedicated to delivering games with exceptional artistic design and events to Decentraland. Monster Hall is more than just a game, it will also serve as an open IP within the Decentraland ecosystem. We aim to extend Monster Hall’s influence to a broader audience, attracting more users to Decentraland and encouraging them to stay in this imaginative virtual world for the long term. Through ongoing community engagement, strategic partnerships, and high-quality content, we aim to make Monster Hall an important symbol in the Decentraland community.
- October - November: Refine Monster Combat System and Game Items
Will focus on refining and optimizing the monster combat systems and game items which are crucial for player character progression.
- December: Refine Environment Buffs and Player Buffs
Will focus on environment and player buffs to increase the complexity of the game and offer dynamic challenges.
- January: Main Scene Construction
The main scene will serve as the visual core of Monster Hall and will be the future hub for player social interaction and community events.
- February: First Event Production in Conjunction with MVFW
Will prepare for an event related to Decentraland’s MVFW, including wearables and virtual fashion shows related to Monster Hall IP.
- March: MVFW Event and Refine Weapon System
The MVFW event will take place. At the same time, we will complete the weapon system to enhance the player’s combat experience.
- April - May: Refine Game Music and Sound Effects, Develop Backend Features, Balance Game Values
Will focus on the game’s music and sound effects. We will also work on developing the game backend and adjusting game values for balance.
- June - July: Create and Release Rewards, Optimize Game, Alpha Test
Will start crafting game rewards in the final two months, optimizing game performance and user experience. Once the alpha test is launched, we will collect player feedback for further improvement.