by 0x598f8af1565003ae7456dac280a18ee826df7a2c (pablo)
Almost the only way of providing productivity by the DAO has been by investing in granted projects, the problem is that once a grant project is finished, it has a high probability of being abandoned and forgotten, and maybe too much different and separated stuff.
The DAO should kind of “hire” diferent devs to work on whatever is necessary, not just closed scopes with start and end and closed teams, and to be able to adapt to the necessities, just like a company would do, then assigning the work without presenting a proposal, for example, a group of technicians can identify some necessities and assign the tasks to devs, or combined with kanban board, or proposals/ideas board, where the devs takes some TODO tasks, maybe those tasks/projects can have some small validation process, allowing devs to also propose what they want to work on or just a quick poll, always looking to the contribution of the DAO rather than external brands or individuals.
Also in the topic of games, community and content, which IMHO is key for success, all projects are separated from the DAO and between them mostly, besides the fact that once a grant finishes there is low motivation to sustain the project, but with a group of people we can work on more common goals/projects long term.
Apart of this, those internal members will also provide weekly worklogs to report done work and progress.
So, we can start with something like “the DAO needs 6 different devs and 2 3D modelers”, then have them working for different DAO matters.
Or… we can just create a new grant category “DAO employee” (maybe change the name to “contributor” for legal matters).
Any idea is welcome, but in general this poll is to put emphasys on if the DAO should invest in internal dev members rather than external brand projects
- Members / internal devs
- Projects / external brands
- Invalid question/options