hm… unnofficial limit…, docs strictly say that limitation is 1500 triangles. I think it’s possible to reduce triangles on your wearables to 1500-1600, for example → you can remove some loops on hands, that will reduce around 300 triangles, or you can add some other categories to hiding list, that way your triangles limitation will be increased.
Also, i strongly believe that beard triangles count can be reduced to 1500 or less (or add something to hiding list), because 2000 triangles for facial_hair category is too much.
What about legs, sorry @Malloy, but if you will keep it like it is right now, they will overlap with floor on some of emotions, and probably on run / walk animation and this is not ok
We will make an attempt to reduce the triangle count on the viking beard.
The ronin torso and night stalker guardian torso will be impossible to reduce to 1500 without heavily comprimising on the design and skinning, so i have hid three categories to increase the triangle count limit as you suggested. I hid “earrings, top head and tiara” on both.
Will get back later with an update on the beard,
thanks!
We spoke with Malloy, and ronin and stalker torso is good to go with 1700 triangle count, so you don’t need to hide anything here
Btw you don’t need to hide that much categories, each hidden category gives you +500 triangles (if thats accessories category (top head, tiara, earring, etc)) and +1500 triangles (if thats wearable category (feet, upper body, hair, etc))