Update female representation: hips height is different from male, avoid clipping upper-lower body
U-Meta Leg Pads - Season 1 : Can you include this in a full lowerbody item? you can’t use “mask” category, consider adding legs geomtry and update this wirh “lowerbody” category
U-Meta Arm Pads - Season 1 , U-Meta Gloves - Season 1 : same as Legs Pads, can you update those > full upper-body?
U-Meta Helmet - Season 1: use category “helmet” + add hides: hair, mask , hat , tiara, eyewear
Weight balanced the wearables so they should be fine in the game now.
Updated female representation for the upper body
Leg pads have now moved to lower body category and a lower body geometry has been added
Arm pads have now moved to upper body category and an upper body geometry has been added
Helmet now uses the correct category and hides hair, mask, hat, tiara and eyewear
Gloves have now moved to earring and an earring geometry has been added because there is no slot for gloves and we want to keep the wearable as separate
Please let me know if any further changes are required. Thanks
Hello @Araib !
All wearables are now working in game! Here are modifications needed before approval:
Islamabad United - Trouser: Male version is good to go! Check female hips: avoid disconnection, there is a litte tiny hole on the right side of female trousers: just merge those vertex to fix it (see images) please remove any replace
Islamabad United - Jersey: Female version is good to go! Check male hips and neck skin weighs: clipping happening with lowerbody and neck disconnections (see images) please remove any replace
U-Meta Arm Pads - Season 1 : Male version is good to go! Check female neck : holes (see images) please remove any replace
U-Meta Helmet - Season 1 : Please reduce materials and texture to: 2 , add some back geo to avoid any see-trough , the front steel structure is not connected. Do you want to merge those vertex or is it part of design? (see image)
U-Meta Gloves - Season 1 : Please reduce materials to: 2, Can you avoid see-throuhg by closing the gloves upper part? (see images), include earrings in at least 50% of thubmnail image
U-Meta Leg Pads - Season 1 : Please reduce materials and texture to: 2, add back geo to pant’s straps (mesh are not double sided in-game, see images) , remove any replace
About IP you will need to send any document proving that you can use “Islamabad United” trademark
Islamabad United - Jersey : Female is good to go! Check male hips and neck skin weighs, same issue (see image)
U-Meta Arm Pads - Season 1 : Tech is good! Can you try reducing tris count to 1500/1700?
U-Meta Helmet - Season 1 : add hides > hair, mask , hat , tiara, eyewear ; makes hair tintable by assigning to the hair mesh “HAIR_MAT” OR specify in descruption that hair are not paintable.
U-Meta Gloves - Season 1 : Tech is good! Fix thumbnail: 1024x1024 px - PNG- with transparent background
Islamabad United - Jersey Much better! Please update thumbnail, it is now missing
U-Meta Arm Pads - Season 1 : Good to go!
U-Meta Helmet - Season 1 : Don’t use “replace” use “hide” instead for > hair, mask , hat , tiara, eyewear; Hair are not paintable but full black. In order to make hair paintable you will need to assign HAIR_MAT, otherwise specify in description that hair are not paintable.