Roustan Beast Mode
Wearables
Roustan Beast Mode
- Description: Rage out reaction for when a hacker drains your wallet.
- Rarity: mythic
- Category: poses
External Image
Link to editor
Roustan Beast Mode
The collection has been assigned to theankou
Hi @Roustan!
Sorry, but head should be inside of limitations area
Please avoid intersections with thumbnail corners
Updated. for some reason, the jacket did not change size appropriately in builder preview (a glitch), but it all works correctly scaled in world. Please check. thumbnail updated as well. @theankou
@Roustan try to bake animation before exporting, also make sure to not apply pos/rot/scale to armature
if it looks weird in builder and good in-world, there still might be issues with blending between your emote and emotes created by others
it’s better to avoid any visual bugs
@theankou baked the animation, but still has the same result. works in world, just glitching in the builder.
@Roustan for now i can’t approve collection, sorry
I checked your version in-world and there are some blending issues. For example if you use your emote and then use any of default emotes, avatar will be smaller than it is.
Also, i tried to apply (import) your emote in blender, and as i see, armature is just moved below grid.
Actually, builder never gives any bugs, unless there is a bug that was in blender export stage, so, i believe, it’s possible to fix that issue and it’s not a bug of builder.
Will try to build it from scratch @theankou
Should be good to go now, @theankou please check.
@Roustan, there is still an issue with scaling, i recommend you to add scale keyframe at first and at last frame of your animation, for all bones
that way blending issues will gone
LOL that’s hilarious! do you think it would work if I add it to the 0 frame only @theankou ? Would hate to see the loop shrink and expand in two frames.
yeah, sorry @Roustan
docs says that it should be done for first and last frame, i agree with docs, because when i was doing emotes for other projects (not only DCL) that was a common blending issue
as i know, there was a trick to get seamless loop, you will need to copy / move your last frame to next frame (for example timeline range is 0-60 or 1-61, and last frame should be next frame outside this range)
that way you will get seamless loop, but i think sampling setting do the same?
@Roustan collection is approved, btw
just let me know when you will push fix. I will re-approve when i’ll get back to pc