For the moment it’s shows as intented, the reason why it don’t show some parts is beause of AvatarSkin_MAT, i will ask about this issue in curators chat
hi! preview depends on equipped wearables on your avatar in-world, so, actually, everyone will have different preview result according to their avatar in-world
Hi! Thank you for your checking! got it. That mean there is no way for everyone to see it correctly,right?
Please let me know if the problem can be solved by setting the 3D model.
OK,I understand. But Everyone couldn’t see it properly on the preview screen, so I got an inquiry in this morning, so I hope this problem will be solved in the near future.
Hi! Looks like issue may be with GLB, i will check your GLB models in few minutes, problem may be in material. Usually all settings (specular, metallic) should be zero, roughness - 1, also if your wearbale use alpha it’s better to set it to alpha clip