I’ve updated the collection with the fixed models provided by @NairuZa
One of the items, the RARE one, called Deputy Chef looks fine in the editor but when I try to test it in-world, I can’t see anything and some flickering is going on. @NairuZa said that it’s a bug from DCL’s end and not an error with the model.
Hence I’ve uploaded those models in the collection again, would be great if you could review them!
hey @NairuZa builder =\ in-world (builder use engine babylon, while in-world use unity as far as i remember), if something doesnt work in-world, then it will not work on live server too.
I recommend you redo weight painting (especially apply all transforms and reassign armature modifier) and test wearable in-world, builder is just preview thingy, that doesnt work exactly the same way as in-world and have absolutely different code and settings for demonstrating models in browser. Some things that Babylon engine support, Unity engine do not support. For example, Babylon previewer supports preview of different alphas and many strange / complex materials, while in-world all this materials and shaders (except basic and default ones) will not work and will cause strange glitches
I can’t approve collection with bug, because this issue comes from model, and as i told this issue happens when something like transforms or armature modifier applied wrong (or bones with _end suffix), this is not engine bug.
Please, make sure that everything work fine in-world, thank you!