# Blender Material Settings

**URL:** <https://forum.decentraland.org/t/blender-material-settings/8807>\
**Category:** Questions\
**Created:** [February 27, 2022, 5:42am UTC](https://forum.decentraland.org/t/blender-material-settings/8807 "2022-02-27T05:42:15Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![nachione](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/nachione/32/7858_2.png) [@nachione](https://forum.decentraland.org/u/nachione)\
**Post date:** [February 27, 2022, 5:42am UTC](https://forum.decentraland.org/t/blender-material-settings/8807/1 "2022-02-27T05:42:15Z")

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I am having texture/material color problems. Everything seems good in the Blender but when I import wearable inside decentraland, it looks dark. What is the best material setting when we export the model from Blender? Is there any Blender material settings suggestion?

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**Author:** ![ENIAC](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/eniac/32/9997_2.png) [@ENIAC](https://forum.decentraland.org/u/ENIAC)\
**Post date:** [February 27, 2022, 10:07am UTC](https://forum.decentraland.org/t/blender-material-settings/8807/2 "2022-02-27T10:07:43Z")

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![image](https://europe1.discourse-cdn.com/flex013/uploads/decentraland/original/2X/3/3a2b396266191079889b43cc300f33017acc0abb.png)

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**Author:** ![nachione](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/nachione/32/7858_2.png) [@nachione](https://forum.decentraland.org/u/nachione)\
**Post date:** [February 28, 2022, 7:58am UTC](https://forum.decentraland.org/t/blender-material-settings/8807/3 "2022-02-28T07:58:56Z")

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It seems it’s all default settings, right?

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**Author:** ![METATIGER](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/metatiger/32/31265_2.png) [@METATIGER](https://forum.decentraland.org/u/METATIGER)\
**Post date:** [February 28, 2022, 8:44am UTC](https://forum.decentraland.org/t/blender-material-settings/8807/4 "2022-02-28T08:44:15Z")

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Do you have a screenshot? Is it a glowing, light emitting object? Did you calculate the normals? In general, the standard glTF export settings are ok, I delete all other objects like cameras and lights before export or hide them and select “Limit to Visible Objects”. You can check your Model with the Windows built-in 3D viewer or Babylon before uploading:

> **[Babylon.js Sandbox - View glTF, glb, obj and babylon files](https://sandbox.babylonjs.com)**
>
> Viewer for glTF, glb, obj and babylon files powered by Babylon.js

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**Author:** ![ENIAC](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/eniac/32/9997_2.png) [@ENIAC](https://forum.decentraland.org/u/ENIAC)\
**Post date:** [February 28, 2022, 9:32am UTC](https://forum.decentraland.org/t/blender-material-settings/8807/5 "2022-02-28T09:32:16Z")

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Yes, use default setting unless you known what your doing.  
However if you are trying to make an item glow that is a bit different.

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/decentraland/original/2X/6/66070e8926914df4e494e1c2bc7bf3d410d33f6c.png)

Change ‘Emission Strength’ for glow

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**Author:** ![METATIGER](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/metatiger/32/31265_2.png) [@METATIGER](https://forum.decentraland.org/u/METATIGER)\
**Post date:** [February 28, 2022, 10:47am UTC](https://forum.decentraland.org/t/blender-material-settings/8807/6 "2022-02-28T10:47:16Z")

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You can actually test the Emission strength in Blender when you set the Emission strength to a value of about 32.0 and render the scene with bloom in Eevee. But don’t forget to set it back - 1.0 is veeeery bright and 0.5 is ok for most cases.

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**Author:** ![nachione](https://dub1.discourse-cdn.com/flex013/user_avatar/forum.decentraland.org/nachione/32/7858_2.png) [@nachione](https://forum.decentraland.org/u/nachione)\
**Post date:** [March 13, 2022, 10:48am UTC](https://forum.decentraland.org/t/blender-material-settings/8807/7 "2022-03-13T10:48:15Z")

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I use 0.5-0.3 for emission. over 0.5 is to high I think
