You can mine and create content on different machines. The decentraland window in unity will ask for an ip addresses where the node is running, as well as the api key for the node.
If you running it on the same machine localhost:8301 is your preferred ip. If you running it in a VM or different computer in your homework the local ip will be used. E.g.: 192.168.1.123:8301 (ifconfig can be used to get your local ip). If your node runs on a rented server the ip addresses of the server is used.
Keep in mind that you might need to open the firewall ports for it.
I think "simplicity" is probably putting it mildly. Getting Unity up and running is actually a pretty big undertaking (lots of hoops to jump through including a Java install 💩 )! And then there is a learning curve just to make something worthwhile to look at. I finally gave up because I just did not want to put in the time to learn the tool, which in my opinion is over-engineered.
It would be great if the Decentraland devs looked at alternatives like A-Frame, an open source and extremely easy to use WebVR framework. Setting up an A-Frame scene is a breeze: it's just like HTML. Anyone with a modern web browser can build a scene and get it up and running quickly (literally 10-15 lines of HTML in a CodePen or Glitch for example).
Maybe they have already been looking at it, but if not, I hope @eordano @maraoz & al give this a consideration. An open source project like Decentraland should be embracing open source VR tools, especially if they make it easier for the early adopters like us to put content into Decentraland. It makes sense to have the VR layer of Decentraland built on top of an open source and very popular WebVR framework.
@kevin96 thanks for this i have been working on the idea of something called a chain-jump which could be in the gui and in the scripting lang. It allows the user to go to a "sister" chain and maybe a desired location as long as it obeys the basic dland protocols.
on the one hand, it's a monopoly enforced by the state
on the other, information wants to be free (atoms have owners because they can't be copied, bits can't have owners because copying is almost free)
So, how do we set up a good system of attribution and reward?
I think that the answer comes from social proof and linkability through the blockchain.
One of the main things I've been thinking lately is that Decentraland is an identity system, where coordinates are your credentials. You set up your city at coordinates (X, Y) -- and somebody takes your creation, modifies it a little bit and copies that in (A, B ).
If you live by donations in a patreon-like style, you could start a media campaign pointing to the transaction in the blockchain that set your creation in X,Y before A,B
If you are an item creator, I should be able to say "this is an original @AUTHOR -- look, here's his cryptographic signature". This is extremely easy to do in the blockchain, just set up a name registry, and owneables on chain. The key part is the UX around this. If I directly can do something like press Alt + hover on some random Z person's item and I see "original by @AUTHOR, licensed to Z" cool, I know that's legit
Another similar issue arises with online games. If I create a really good casino game, and someone copies it but places it in a better location, I get no benefit from that. So I guess this is what really has the potential to make land and co-location valuable.